Mick Dagger's 2024 Guide to Origins of SinAquatic EditionFor an overview of Origins of Sin check out Mick Dagger’s 2024 Guide to Origins of Sin! See also Mick Dagger's Guide to the Black Tusks! Welcome, Aquatic Sinners, to a moderately priced guide to the world of waterways of Origins of Sin, I’m our host Mick Dagger, your friendly neighbourhood Goblin. You might remember me from such spectacular successes like “Totally Legit Documents”* or “Totally Safe Tours”*. While it should go without saying, this is an OOC (out of character) guide with some IC (in character) flavour, it’s meant to be fun, silly and still informative. Please do not take it as in-character. Of note, whenever possible we've used SL water for our waterways and when that fails we've opted for a scripted 3d water prim that reacts with a free swimming AO found here. We've also added a "Water" menu on our hud teleport. These locations are aquatics friendly! Click the "TP" button on your hud and choose "water". * The ‘Totally’ Franchise offers no guarantees on any of its products or services. The name of a Franchise is no way an indication of quality of products or services. The Realms Rated for Wetness
So how do we come to this rating? It’s simple really… we take into account the presence of water, the level of water, deduct for the toxicity of water, add the bribes where applicable, times by capitalism and then solve for x. I’m kidding. The rating is entirely arbitrary and is subject to change without notice. Also, my orc-tourney at law says I have to say that we cannot be held accountable for any injuries that result in following this guide. He also says I have to tell you that if you need a good orc-tourney at law don’t worry, you can still hire him… he’s a big deal. Why not Brokil? The Cabbala Amartia💦💦💦 : Damp** ** The Cabbala Amartia did not, in any way, bribe or extort a higher rating out of Mick Dagger. The Cabbala is deep underground but that doesn’t mean there are no waterways. Down the center of the main cavern is a canal that runs from the bath house all the way to just in front of the Keep. Under the central platform where some weird crystal thing is housed there is a playful torture scene, you know, in case you want to get your tickle on. The bath house also has some mer-friendly furniture. Between the bath house and the bridge there is a ledge where you can remain in the water but still order something from the Bound Elf… handy, that! Just outside the bath house is a portal that represents about a mile of submerged tunnels that lead to the Nascentia ocean. Not only is this great for a quick escape, it also means you can get to the Cabbala without leaving the water! The Kingdom of Helheim💦💦💦💦 : Wet The Helheim harbour connects to the Nascentia Ocean but also has a tunnel portal that leads to the Helheim sewers. Going through the tunnel will drop you in the sewer waterway! Heading north along the sea wall you’ll come to the canal heading east. If you follow this canal you'll wind up in the Great Forest waterways! There is another watery entrance to the sewers found here as well. The rest of the city is dotted with various fountains but accessing them means stepping out of the water. On the bright side if you do step out of water for some reason and need to make a quick escape, there are many many points of egress straight into the ocean. Not that you would need to flee Helheim, I’m sure you never cause any trouble. Skull Coast💦💦💦💦 : Wet Some of you may think that I will be biased when writing about Skull Coast. Nothing could be further from the truth! Ask anyone, they will tell you that Skull Coast has the best waterways and the brightest orcs, the most beautiful creatures and the most benevolent tyrant. The watery entrance to Skull Coast is found at the base of the imposing cliff where the skull that gives the land its name spits a waterfall. Not only will you find rich underwater development but Skull Coast denizens interact with the watery folk at the edge of Grotsam, the main market area. There are sandy beaches and low walkways that are great for picking land walkers off for a snack... or just chatting with them. Even some of the hidden tunnels are submerged and accessible. And lets not forget the first attempt at building the Hound & Eel tavern, there were many OSHA violations and the tavern wound up on the ocean floor. The Great Forest💦💦💦 : Damp Long after the forest was decimated by red mist and dragon fire, after the druids focused their energy to regrow the forest, the place shows no signs of the rot and destruction it experienced. Now the crater -- former location of the Jade Lotus Empire -- is a thriving lake. Due to SL limitations this lake is part SL water and part prim water (this prim water reacts with a free swim hud you can find here). A swimmable subterranean river mirrors the path of the surface river and joins its surface pal under the former Black Tusk camp, then continues on to the Helheim canal. Imperial Nekoyami Territory💦💦 : Moist The former home of the Jade Lotus Empire, this territory has undergone some changes over the years. When you use the HUD TP (Nomad-Jade Portal) or find the tree portal in the Great Forest, you are transported to an island surrounded by a river. Follow this river downstream and you'll wind up in a murky lake. This contains the volumetric water that you can swim in with the free swim hud. There are also hot springs and rice fields but these are not connected to the main water way except by land or, if you prefer, you can have an Air Kami carry you! Don’t forget you can purchase and Air Kami Express card from me for 5c! The Swamp💦💦💦 : Damp If you can stand the smell and avoid the gators there is actually a fair sized swimming area in the swamp. It connects to the ocean via the Helheim canal. The water close to shore is too shallow to swim but the deeper water is in chat range so you can still lure air breathers. Bonus, the swamp is deep enough to hide a reasonable sized dragon! The Nascentia Ocean💦💦💦💦💦 : Deluge Very wet. It’s a freakin’ ocean. It’s so big, in fact, I’m going to list points of interest with coordinates because otherwise this guide would get intense!
The Hellscape💦 : Dry Do lava pools count? Just kidding! While there is a river of lava and a couple of pools of lava, there is also a subterranean creek. Not as cool as the lava-falls that flow under a balcony in one of the hidden structures, but it is wet. Not really deep enough to swim in, but you can lay about. One of the secret rooms in the subterranean tunnels also sports shallow water. The Ethereal Realm💦💦 : Moist More floating islands and in this place even a couple flying whales! But… very little in the way of water. If you can find your way to it, one of the floating islands has a deep enough pond to swim in, complete with koi fish to snack on. Er… swim with. Another of the floating islands has ankle deep water in the form of a fountain. If you’re not able to make it from island to island on your own then good luck visiting these watery havens. In ConclusionThat’s all folks. Go forth and drown your land bound peers with the confidence of an orc wooing an elven maiden. Or embark on an adventure with your fellow aquatics that eschews the troubles and politics of the air breathing realm.
Oh, and, if you need any other moderately priced services from the ‘Totally’ franchise, don’t hesitate to reach out to me… Mick Dagger… for literally anything you can pay coin for. Which is literally everything. Mick Dagger's 2024 Guide to Origins of SinYou know that old adage, "if it ain't broke, don't fix it," well, sometimes things break. In fact, when you're working with orcs and goblins, lots of things break. In this case, Mick Dagger's Guide to Origins of Sin broke when the sim underwent some heavy changes. So... here I am to fix it. So without further adieu, welcome, Sinners, to a moderately priced guide to the world of Origins of Sin, I’m our host Mick Dagger, your friendly neighbourhood Goblin. You might remember me from such spectacular successes like “Totally Legit Documents”* or “Totally Safe Tours”*. When first entering the realm of Sincadere you have two options… entering blind by stumbling through a random portal from your own world (so long as it’s not a Sci-Fi or modern realm) or taking the time to read up on the world’s lore to arm yourself for what’s to come. Either option is just as viable and if at first you don’t succeed… well, there are plenty of character slots on the hud. * The ‘Totally’ Franchise offers no guarantees on any of its products or services. The name of a Franchise is no way an indication of quality of products or services.Important Things of NoteThe Quick Start GuideSo you’re here, in Sincadere, but… do you REALLY have to read the lore? Not at all! If you would like a quick start to RP simply make your character as you would normally (no children, no sci-fi, no canon characters, making sure your attire fits the aesthetic according to the rules) and then stumble your sexy ass through a portal. These random portals first started appearing about 500ish years ago after a cataclysmic event and while they’ve become less numerous they are still a problem. Now you have a long term goal to try and find a way home… but it may be impossible. Shucks! If you DO wish to read the lore you can find it here. The Golden Rule![]() Origins of Sin is a consent based sim. That means that people don’t have to agree to your plan of action! If someone is standing around and you haven’t seen them make an RP post, then they have not yet consented to RP and you just ignore that they are there. On the flip side of that though, if they haven’t posted in, they can’t see or hear anything that’s happened. When in doubt about consent, just drop a friendly DM on your scene partner to check in. Some people are here for shenanigans, some want long term serious stories, we accommodate everyone! Extra CharactersYou have access to 8 character slots on the hud so once you’ve had a look around if you find yourself inspired to try out a new character, no problem! Simply create a new character on the hud and carry on. You can switch between characters with a couple easy clicks. Deer Skulls
Additional SupportEvery few months the sim offers seminars on Combat, RP Etiquette and RP mechanics that are a bit beyond the basics (so we call it Advanced RP). You don’t have to wait for one of these seminars though, all the information on the website and any of the friendly staff, or helpful mentors, will be happy to answer your questions. Random Portals (That Aren't So Random)In that nebulous place known as Oh-oh-cee (OOC) you will find a wide range of tools to support you… from a listing of the staff and their availability, to information on the realm’s three factions and their guilds. There is a calendar of events, links to various websites (spiders not included) and, of course, the realm portals. The Kingdom of Helheim The first of the portals is flanked by two imposing figures of stone knights leading to Helheim. When you first walk through this portal you’ll find yourself standing at the front gate with the farmland on one side and the city on the other. The city itself is populated with mostly humans (NPC humans that is) but much of its leadership is non-human… which certainly doesn’t engender any resentment among the locals. If you hang around in Helheim long enough you’ll eventually learn that until about 500 years ago Sincadere’s only sentient population was humans and it was their overuse and abuse of magic that caused The Cataclysm. That is, the event that ripped open portals to other realms and made it possible for non-humans to infiltrate the world! This city is situated on three levels with the display of wealth in dwellings increasing the higher you climb. The highest level is where the Helheim castle sits. On the middle tier rests the Markets which are often bustling with activity. Don't let your feet get tired, if you want to move from the Dock to the Marketplace, take the fancy ass magical elevator! The Cabbala AmartiaIf you thought you smelled blood, you are correct. The portal to the Cabbala Amartia (most often just referred to as Cabbala) is as red as blood and flanked by terrifying figures that drip what I assume is actual blood. But as imposing as it is, it is possible to navigate the dark regions of the subterranean world of the Cabbala and survive to share your experience. I highly recommend the 5 copper ‘Totally Safe’ Tour. For all its chaos, the Cabbala is ruled by the iron fist and fluffy butt of the Archon. She’s a wonder to behold and I’ve spent many a night imagin- er… but she’s also bat shit crazy. Don’t stand too close or make any sudden movements. Hold perfectly still, I heard she can only track movement. Or was that Ogres? It doesn’t matter, I’m sure you’ll be fine. When you first travel through the portal (there is another portal in the swamps on the edge of the Great Forest) you’ll find yourself smack between the Fool’s Market and the Bound Elf Tavern. Either will make your purse feel a lot lighter. There’s lots to see, but dominating the end of the huge cavern is the imposing and possibly oppressive presence of the castle… keep… fortress? Look, you can’t miss it, it’s miles tall and built right into the rock face. Next to the Keep-Castle-thing you might spot the mysterious tower of the Cabbala College of Obscure Arts, the longest running witch’s knitting circle this side of the Great Forest. KIDDING, my ire has nothing to do with the fact that the CCOA’s wealthiest sponsor has been trying to kill me for years. Across the canal from the Bound Elf get your freak on and indulge in decadence in the Den. I don’t go in there often, in part because I was banished for being too freaky for their tastes, if you can believe that… or maybe because I robbed one too many patrons. If you need a quick escape, as I often do, and can hold your breath for 20 or so minutes, which I cannot do, I heard a rumour there is an entrance to submerged tunnels in the canal that leads out to the Nascentia ocean. The Skull CoastAh home sweet home. The Black Tusks of Skull Coast started out as a guild in Helheim, protecting the Great Forest. So much happened to get them to the territory they reside in now... and for just a few coppers you can get someone to tell you that story! Several versions of that story, in fact. When you first walk through the portal you'll find yourself on the bustling dock of Grotsam where you will be assaulted... er... crowded by... er... there are many goblins and they will offer to sell you their wares! Use the elevator or the ramp to head up to the surface (check you still have your coin purse) and you will be met with a vast and untamed jungle. Everything here can either kill you or rob you, so be careful. Visit the sites, buy something from the Bow`Teef Shop, and offer tribute to the Gorgun. The HUD TP LocationsIn addition to the main portals you have access to quick teleports from the HUD's "TP" button. OOC - This takes you to the Landing Zone or the Events platform and when there is an OOC party another teleport may be shown here. Nomad - These are all neutral, or areas unclaimed by Factions. Water - These teleports go directly into water sources, for our aquatic and amphibious characters. Nascentia - These are also neutral areas but specifically the Hellscape and Ethereal builds, areas for additional diversity in your RP scenes. Skull Coast, Helheim and Cabbala - These offer several Faction specific land marks for your convenience! In ConclusionWe’re all here to have fun and make profit. Well, I’m here for profit anyway. If you encounter some oh-oh-cee (OOC) ugliness, don’t hesitate to reach out to staff for guidance. Keep the tension and torture in character and have a blast obliterating your enemies or seducing your latest lover.
Oh, and, if you need any other moderately priced services from the ‘Totally’ franchise, don’t hesitate to reach out to me… Mick Dagger… for literally anything you can pay coin for. Which is literally everything. Cabbala Chronicles - Issue 011 Sincadere Spring ![]() It has indeed been a while, hasn't it, dear reader? Surely, you've missed me twice as much as I've missed you. Fear not, for yours truly is back with the most succulent of news. And let me assure you, I do have a treat for you all. A couple of moons ago, Her Fluffiness, Daniella “The Mischief Terror” Travesty, announced her temporary retirement from the most corrupt and coveted office on Sincadere. Yes, dear reader, for two whole weeks, the office of Archon of the Cabbala is open for those brave enough to toss their names into the fire and avoid getting stabbed in the process. Her temporary leave of absence has left some of the imps in the caves tossing rumors of a mysterious ailment. Those in the Bound Elf may have heard she contracted a rather aggressive case of athlete’s hoof. The shadows of the Horde whispered she just got treated for mad-elf disease. While the little minxes of the brothel suggested she got a rare case of stiffed-tail. All, I can assure you, are lies; our beloved Archon is just in need of some well-deserved rest. In this soon-to-be temporary absence of power, the thundering voices of Sapphira and an undisclosed male were heard in a lurid fight for dominance and of course, for the right to lay their buttocks on the same warm throne where our faun’s butt usually seats. Fire, damnations, a goblet of wine, and an epithet or two were thrown in this argument, but the truth is… no real victor was decided. Most worrying of all, is that this display has ignited others to circle the throne like vultures around a carcass. Some with worrying agendas, like Lily, our sweet bouncy elf, who clearly stated her intention to ban the use of pants or any garments below the waistline. Or a certain shady character by the name of Rune who demanded mandatory taxation on breathing rights or brutal imprisonment. Of course, our journalists have also heard of the occasional pyromaniac who desires the caves to be turned into a two-week bonfire. And last, but not least, those voices who will use this time to declare war on the surface dwellers. Whatever the case, 'tis safe to say, the caves would soon be lively. Perhaps too lively for those that live above. Our best hopes for the hasteful return of our beloved Archon. May she encounter the caves pristine and more importantly… still standing when she returns from her pampering voyage. Sleep with one eye open. R. Hangfire. Before we continue, I would like the opportunity to introduce to you dear reader, our newest little helper. Madame Meddleton. Who demanded payment in spanks rather than coin, a deal that we in the Cabbala Chronicles could not refuse. Her professional journalism precedes her, which is why her column: "Rumors Bloody Rumors" would be dedicated solely to investigating the most delicious gossip and rumors about those that live in Sincadere. Without further adeu.. i give you.. Madame Meddleton. Demons and Orgies and Trouble, oh my! All Cabbala twitters with the news of the impending vacation of the Archon...or IS it a vacation? The announcement has touched off a flurry of whispers as to the reason for this absence. Conjectures include illness, a failed coup attempt that left injuries from which she must heal, a rendezvous with the leader of another land. None of these idle musings have any evidence to support them, but wagging tongues persist in believing any thing other than her stated reason. Various officers have been jockeying for the position with a number of applications already submitted. Also, numerous people reported what seemed to be a huge battle in the Throne Room itself, with the winner unclear. It's rumored that some people may have applied just for fun, but with our Archon's penchant for poisoning, perhaps they might watch their beverages for a while. A party held recently by our illustrious Horde Reaper Uhar and Spike's wife Mox for the long-serving manager and red pleasure demon Spike of the Bound Elf was a rousing success with many examples of lewd behavior and pleasure seeking witnessed and enjoyed. It's said that the Bound Elf's attendance has picked up since that party with many possibly hoping for a repeat. Indeed, Spike has been seen dusting the furniture - might that mean another orgy in the offing? One can only hope. Several people have noticed a new addition to the land in the form of a colony of rabbits, who have opened a bar for use by all residents of Sincadere. The bunnies seem particularly affectionate and have worked hard to set up the supplies necessary for their success. The Bound Elf has added another manager, Runefang Haefnir. While just starting at the Elf, rumors suggest that he has returned after an absence caused by his wild behavior as notorious member of a pack of ruffians. One can only hope that we see such behavior again, as the caves seem a mere echo of their former chaotic days. And of course, the usual rumors abound across the cave, making us pant for more details, but unfortunately, I can only provide snippets to whet your appetite. For example, what high ranking member of Cabbala was seen slipping into the College, then later leaving with a tipsy friend for a night of drunken debauchery? Or...was that just a Tuesday? Until next time, I bid you Darkest Eve, Madame Meddleton
You do not see your ADD here? have a new business and have no place to publicize? Sen a raven to our offices... if you can find them... and we will rent you a space for barely a couple of coppers. Our raven Master is waiting, choose the Cabbala Chronicles now!. This just in....
Gaboon lost his virginity before his father did. Gaboon doesn't read books. He stares them down until he gets the information he wants. The dinosaurs looked at Gaboon the wrong way once. You know what happened to them. Gaboon's tears cure cancer. Too bad he has never cried. Gaboon does not sleep. He waits. Gaboon recently had the idea to sell his pee as a purchased beverage. It’s now called Mog Juice. Eclipses happen when Gaboon challenges the sun to a staring contest and the sun blinks. Gaboon can lead a horse to water AND make it drink. Gaboon built the hut he grew up in. Gaboon was once bitten by a snake. Five days later the snake died. Gaboon's belly flop is so powerful it shattered Fevren's career. Gaboon can believe its not butter. Gaboon sleeps with a candle...not because he's afraid of the dark but because the dark fears Gaboon. Gaboon died many years ago, the Destroyer just hasn't worked up the courage to come for him. Gaboon can have his cake and eat it too. The first banana tree grew from where Gaboon's toenail clippings were buried. Gaboon is a craftsman and his number one product is pain. Gabbon has counted to infinity....twice. Champions are the breakfast of Gaboon. Gaboon does not hunt because the word hunting implies the possibility of failure. Gaboon goes killing. The big bang was caused by Gaboon's cheeks clapping. Gaboon can kill two stones with one bird. Gaboon does not contribute to the pot, the pot contributes to Gaboon. Gaboon makes onions cry. Death once had a near-Gaboon experience. Gaboon can drown a fish. Gaboon once punched a man in the soul. The moon doesn't cause the tides, it's Gaboon wading into the ocean. The sun does not orbit the Earth, it orbits Gaboon, who just happens to live there. Rain is just the sky weeping at Gaboon's glory. Gaboon does not get frostbite, Gaboon bites frost. Gaboon does not take showers, he takes blood baths. Gaboon ordered a steak once...and that steak did what it was told. Gaboon doesn't walk. His steps move the earth under his feet to where he wishes to be. Gaboon can fight himself and win. Gaboon can punch himself in the back of the head. Gaboon can start a fire with two icicles. Gaboon sneezes with his eyes open. Gaboon doesn't breath, he holds air hostage. Gaboon is never late because time waits for him. Santa orc was real...until he forgot a gift for Gaboon. Gaboon can speak Braille. Jack was nimble, Jack was quick, but Jack still couldn't dodge Gaboon's meaty fist. The reason krakens don't have bones is because Gaboon broke them all in an arm wrestling contest. Gaboon can get in a bucket and lift it up with himself in it. Gaboon won an arm wrestling tournament without using his arms. Gaboon once kicked a horse in the chin. Its descendants are now known as giraffes. Gaboon beat a statue in a staring contest. There is a book about Gaboon. Its called the Sincadere book of records. Gaboon wanted to boost a Grot's confidence once so he intentionally tried to fail. His failure caused the JLE to rise into the sky and form the Tusk's new forests. Gaboon's belly flop is so powerful it broke Helheim's royal line. Gaboon sneezed once and all the snaga in the camp got pregnant. When Mog said 'Let there be light!' Gaboon said 'Say Please.' If you want a list of Gaboon's enemies, just look up the extinct species list. The red mists really did originate from the tusk camps, Gaboon had case of bad gas and ordered the jicho's to cover up the truth. The only time Gaboon was ever afraid was the first time he saw his own reflection. Gaboon is the unstoppable force AND the immoveable object. 008 – Forest Tales. Sincadere Winter 09/03/2023 Editorial. My dear readers, tis seems that yours truly cannot take leave and rest amongst the delights of hellish brothels and lustful loins, without receiving news of mischief and damnation all around. To think that I leave for one blink of a lazy dragons eye, and upon my return what do I found?… mayhem and utter chaos. I have read the reports made by some steamed news outlets, quite elegantly written by my esteemed colleagues of the Quill. And of course, concluded that there was more to the story than meet the eye… Just like you, I now clamor for the upmost truth!.. And truth!, we shall find. So, fear not dear reader for I am back to name those responsible and point one judgmental finger to those that have performed such wretched deeds in my absence. So let us begin, like many stories, at the very beginning… In a palace of ill repute, a top the most renown of Helheim's hills, sat the most devilish of Queens. Was she bored on this night? Was she tired of the scenery? Only the stars know. Suffice to say she was in the mood of a change, suckling her fingers on a noble feast provided by no other than the one that calls himself Chief. Perhaps the palace chef should have taken closer look to the dubious goods, maybe the plaid dressed Chief should have paid the ingredients a fair price. Fact is, in no time a cursed delicacy was boiled and grilled, and a courteous dinner was in no time set. Not a bite taken, the mood had shifted from pleasant to heavily stressed. Still was the room, much unlike the rumbling royal bowels. In a tense attempt to shift in her seat the royal gown appeared to slightly wave and rise. A gallant float that in silence sealed the deed. It was, as those in the tavern business say, silent but deathly. Within minutes the breeze shifted, blowing downhill a stormy vapor. Those that lay witness of the mists forming as they trail to the forest, call themselves lucky, for it was only their nostrils that melted. Once the potent portent clashed with the greenery it quickly shifted to that pungent red hue that permeated across the forest in the shape of that red mist. If it was the stench alone one would simply give the nobles a disapproving look, but the mists twisted life in ways never seen before. Plants that once stood with vivid color, now shriveled, and decayed. Leaving the forest filled with husks of trees and vines that creep like tentacles. The beasts that once roamed the forest suffered such horrid transformations; it is difficult for yours truly to describe them. Of the heroic deeds that transpire amidst the chaos, I am afraid I know little. Most of those that brazenly step forth to save a soul were lost to the vapors. Those that returned, were twisted beyond recognition. Surely the creatures that dwell above will point a finger to us, Cabbalans, as the source of such malice. Know now dear reader, that they are truly mistaken. For on this particular occasion the whims of fate chose the Cabbala to step up. On these wicked times, when all hope was surely lost, and the nations above cowered behind their stone walls and floating isles… it was us!... And no other that rose to put a stop to the siege of such wretched mists. Never say a faun has no sense of smell, for after enduring much of something she had not dealt, our Archon whip her dragons and screamed “ENOUGH!” When a noble, or any of us with enough civilized sense and sensibility, would light a candle. Our beloved Archon chose to light the whole forest on fire. In one night, the remains of the vapors gone, the twisted creatures put to rest, and the forest of Sincadere cleanse into ashes and cinders. May this serve to you all as a warning, and do learn the moral of the story. If you are ever in distress… do not break wind near an open flame. Having told you the truth, I now can go back and rest. Enjoy the night as the stars intended. But before I let you out of my clutches… Here are some business adds. • Woke up with a hard-on day ahead? Feeling a tad bit stiff? Constantly drenched, battling a long throbbing heat? You deserve a pampering night. Leave all problems behind and head into the one and only Den!, the very best palace of pleasure in Sincadere. Located across the bridge by the Fool’s Market, put yourself in the hands of our expertly trained courtesans while enjoying quite the assortment of playful delights. Cum in and get the release you deserve.
• Your day has been long, your back broken whole, your mouth dry and your tongue raspy as an orc’s loincloth. It is time for a break, a drink, and a proper lewd tale. The Bound Elf Tavern beckons, the one and only Cabbalan watering hole, just a step away from the main entrance. Relax by the welcoming fire, gulp down your favorite drink, and trade stories with a fascinating multitude of misfits. Come in and quench for thirst for adventure. • Mages, sorcerers, and amateur wielders of the arcane, this notice is for you! Are you tired of tediously written scrolls? Trying to put back together half-truths in old dusty tomes? Need that precise ingredient for your incantations but can't spend your precious time searching for it? Seek no more! The Caverna Magica, the one and only store affiliated to the Cabbalan College of Obscure Arts, has the most extensive magical compendium. Find us deep inside the Fools Market, next to the butchering grinders and ask about our Study Program for (almost) a fair discount. • Care for something sweet, fulfilling and not screaming? Seek no more and head to Mia's Mystics, located in the Fool's Market of the Cabbala, a fine chocolatier, bakery, and sweet shop with a magical twist! Mia's Mystics specializes in the unusual, macabre and the naughty. Visit or speak with Kaiaa Steiner [Soumia Maradona] to place your order today! • There is no other way to enjoy a night of culture, whippings, and gore than with a glass of the best wine on your hand. Gladiator Fine wine Now On sale! Each wine bottle purchase comes with a house decoration prop too. Come to the Fool’s Market and give your tasting buds a treat or speak with the caves main sommelier Devina [devindenatale] and get a personalized wine to fit your own name. And as always, dear reader, sleep with one eye open. - R. Hangfire Mick Dagger's Guide to Origins of Sin Wilderness Rebuild Edition For an overview of Origins of Sin check out Mick Dagger’s 2024 Guide to Origins of Sin! For a review of the world’s wetness, check out Mick Dagger’s 2024 Guide to Origins of Sin: Aquatic Edition! Also check out Mick Dagger’s Guide to the Black Tusks! Welcome, Sinners, to a moderately priced guide to the recent rebuild of the Forest and Swamp of Sincadere, I’m our host Mick Dagger, your friendly neighbourhood Goblin. You might remember me from such spectacular successes like “Totally Got You Covered Insurance Agency”* or “Armour Structural Services for Helheim Armour Testing” also known as A.S.S.H.A.T. While it should go without saying, this is an OOC (out of character) guide with some IC (in character) flavour, it’s meant to be fun, silly and still informative. Please do not take it as in-character. * The ‘Totally’ Franchise offers no guarantees on any of its products or services. The name of a Franchise is no way an indication of quality of products or services. The Story of the Red MistKnowing that we wanted to rebuild the forest and swamp, the staff initiated a story involving a mysterious red mist that infiltrated the forest and began to rot not just the vegetation but the animals, though they remained ambulatory. ZOMBIES! AHHHH. Players were given the option of allowing their characters to also become infected by the red rot. Much fun and many amazing storylines spawned from this RP. Many efforts were made to destroy the rapidly spreading rot, none of them bearing any fruit. Hur hur, get it? Eventually it came down to laying waste to the wilderness. The Day of DragonsAfter many attempts to destroy the rot in the forest and swamp it finally came down to Sincadere’s dragons to lay waste to the countryside. For 48 hours we progressively destroyed the forest with auto-spawning fire and removing vegetation. Helheim put up a magical barrier along their wall to protect from smoke, ash and heat. Weather witches and creatures with large wingspans worked to push smoke and ash away from the floating Isles of the Jade Lotus Empire Bloom, Baby, Bloom!Once the forest was nothing more than an ashy countryside it came time for the druids and naturalists to shine. Led by one of our own, the Bah-Jicho Nimue the Murder Pony, hundreds banded together from every direction of Sindacare, working side by side collecting seeds from various specimens, and catching untainted wildlife from unaffected parts of the world. Folks came out in droves to help in their own way to cause a mass explosion of growth in the wreckage where the Forest once stood. The New Forest!Starting from the Helheim gate you can follow the road toward the Totally Safe Canyon* (not its actual name). On the left are a few huts of many pebbles and a little cave, on the right a field of lavender with a golem roaming around. Oh yeah, and the death place, a field were many a courtier has met at dawn… or noon… to cross swords. Great for betting. Behind the field of death you’ll find a (deer skull!) caravan and an abandoned mine shaft that recently started glowing, weird. Watch yourself on the road toward the Totally Safe Canyon*, things might jump out of dark archways. The canyon itself is an excellent place for wealthy merchants to travel, no need for protection as the Black Tusks will keep an eye out on everyone from the cliffs above. Have no fear, it is totally safe. Onward toward the Jade Lotus Empire teleport you’ll find the ever popular campfire survived the rebuild as did the crater which is now a lake! Some are calling it Crater Lake, others, Jade Lake, wonder what will stick? The lake itself has a swimmable subterranean river that leads, eventually, to the ocean. Watch out for the petrified ogre shit! Departing the Totally Safe Canyon toward the Swamp you can veer right and plow through the wilderness to find the Fae Glade. The glade sports both a Winter Court throne and a Summer Court throne, as well as many petite avatar animations. Check out the waterfall! Next to the Fae Glade you’ll find a cavern of residences with a (deer skull) cabin on top. One of the nearby trees has a weird glow around it, wonder what that's all about. Across the road you’ll find the impressive Black Tusk camp, feared by all and also desired by all (though I’m biased, what do I know?). Finally, the path leads to the swamp. * The ‘Totally’ Franchise offers no guarantees on any of its products or services. The name of a Franchise is no way an indication of quality of products or services. The New Swamp!When first entering the swamp from the forest you’ll find the path quickly leads to the entrance to the Cabbala. Unlike the Jade Lotus Empire who has a teleport, this represents a series of tunnels delving deep under the swamp. Behind the Cabbala entrance you’ll find a (deer skull) cabin with many cats and arcane accouterments If, however, you follow the stone path west instead of heading for the Cabbala entrance, you’ll find yourself running into first a dock (with a boat rezzer!) next to two swamp hut rentals. Further down the path is the graveyard, watch out for the flocking murder of crows! Behind the graveyard is a small beach and a (deer skull) tree house with more of a group focus. In ConclusionThat’s all for this guide, folks. Go forth and frolic in the newfound growth of the forest or wallow in the soggy bottom depths of the swamp but do so knowing the story of how this new wilderness came to be.
Oh, and, if you need any other moderately priced services from the ‘Totally’ franchise, don’t hesitate to reach out to me… Mick Dagger… for literally anything you can pay coin for. Which is literally everything. For an overview of Origins of Sin check out Mick Dagger’s 2024 Guide to Origins of Sin! For a review of the world’s wetness, check out Mick Dagger’s 2024 Guide to Origins of Sin: Aquatic Edition! Welcome, Sinners, to a moderately priced guide to the world of The Black Tusks of Origins of Sin, I’m our host Mick Dagger, your friendly neighbourhood Goblin. You might remember me from such spectacular successes like “Totally Legit Documents”* or “The Great Goblin Gasilica”. While it should go without saying, this is an OOC (out of character) guide with some IC (in character) flavour, it’s meant to be fun, silly and still informative. Please do not take it as in-character. * The ‘Totally’ Franchise offers no guarantees on any of its products or services. The name of a Franchise is no way an indication of quality of products or services. Much More Than a Grimy Surface The Black Tusks are one of the oldest guilds on Origins of Sin, but before Origins the Tusks have about a decade of history on various other sims. It doesn’t matter what race you are playing, anyone can join the Tusks if they agree to live by our means, in a more tribal way of life. We defy stereotypes at the same time as embracing them. You are just as likely to find a hulking and menacing orc ready to tear you apart, as you are to find a gentle soul that wants only to see you happy. On asking members of the tribe what is the one thing you wished someone had told you when you first approached the group, the one that stood out the most was… how approachable people are on an out of character level. Many of us play shitholes in character but we are definitely not those people in real life. When in doubt, drop a DM on your scene partner and check in. Welcome to the Tribe Anyone is welcome to enter the camp, but only members of the Tribe may venture into the caves where the Tribe makes its home. These tunnels and caverns have been painstakingly dug out by goblins and snaga alike. Most of these tunnels are “off screen” and house things like our elderly, the shoats (a term for our offspring), or mushroom or meat beetle farms. Any newcomer to camp will be met with the face-punching aroma of Orc musk and chicken feces, as well as a cacophony of sounds from a bustling camp. NPC goblins and orcs (as well as the other varied races that make up the Black Tusks) move about camp, avoiding blows, starting fights, betting on fights, or generally working on tasks that benefit the camp, such as tending The Pot or curing hides. Wise petitioners bring a gift for the Gorgun, the fat hearty tyrant that rules the Black Tusks with an iron fist. Many are surprised at the decorum expected of everyone, comparing it to the rituals observed in a gilded marble hall of an elven king. Instead of marble, the floor is covered in mud and instead of courtiers the camp is filled with unwashed bodies and roaming chickens. And yet the Gorgun has a herald (one who is very proud of his job) and if the rituals are not observed then someone may incur the wrath of our grotesque leader. Those who arrive hoping to join the Tusks are put to a test of combat to honour the Iron One. This fight allows us to teach new Tusks the ins and outs of HUD combat and to gauge their ability to ‘give good flop’, that is, when being struck or losing a fight, do they demonstrate appropriate theatrics to bolster their opponent. No one wants to do battle with someone who brushes off every strike as if it was nothing. We want to see the drama! The blood! The THEATRE. Winning the fight does not mean you are automatically accepted to the Tribe. Heed (social structure) Once you’ve joined the Tribe you are a grot. A nobody. A grot who causes trouble for outsiders will be disavowed. In truth the Gorgun probably doesn’t even know your name! But once you’ve proven yourself you can earn a pip, or level, in one of the Three Eyes of Mog (more on that later). Rank is very strictly enforced, a 1 pip must listen to a 2 pip, who must listen to a 3 pip. But just to add to the chaos there is also consideration on the Three Eyes. If the matter being commanded is related to Teef things, then a 2 pip Chorga cannot call rank on a 1 pip Teef… at least not on that particular topic. Fists can change the topic. The leaders of the Three Eyes are selected from the pool of 3 pips. Each Eye has one Hok, the leader, and two or more Bahs, their seconds. Attaining the rank of a 3 pip means you are someone important, the Gorgun probably knows your name and if you get into trouble outside the camp there is a chance the tribe will rally to support you. All Hoks answer to the Bahgun, or second in command of the Tribe, and literally everyone answers to the Gorgun, the ultimate leader. It is important to note that we do not give a shit about your titles outside of the Tribe. You could be the lord of all the realm or the high mucky muck of the great wallabaloo court. If you haven’t earned rank in the Tribe we don’t “see you”. The Three Eyes of Mog There is much confusion among outsiders (and, to be honest, among the Tribe) about what, or who, Mog is. Some say Mog is an Orc from ancient times. Some say Mog is a creed that dictates the actions of the tribe. Still others say Mog is a balance of deeds, like karma. And then there are drinks named for Mog, just to add to the confusion. The chaos is a feature, not a bug. Whatever it is, the tribal structure is based on it. The three “Eyes” of Mog are broken down into the following:
Outsiders/Relations The most predictable thing about the Tusks is that they’re unpredictable. Just when outsiders are starting to get an idea of how to handle them, things change. At the top of the chaos is the mercurial Gorgun, who is just as likely to invite strangers into the camp to share some Troita tea as he is to command the Chorga to attack! As a guild of Helheim one would think everything is summer roses and bloody hunts, but the reality is, in-character at least, that Helheim tolerates the Black Tusks more than embraces them. The Tusks offer military support (which is mostly effective if the monarch can rile them to fight in the right direction) and keeps the Forest mostly free of other brigands. In exchange the Black Tusks provide a reason to have a Royal Guard by frequently enacting shenanigans in Helheim proper. Totally win-win. Aside from Helheim, the Tusks have no official allies among other groups and factions, however, they are eager to fight and can be (mostly) relied on to show up and hit the correct things. The very next day they might attack the people they were assisting. No one has ever been able to pin down just how many Tusks reside in the forest (though the former Queen of Helheim did attempt a census) which makes attacking them outright a dicey proposition. This is a large contributor to why no one has tried to tame the Tusks. Common Terms
Regular Events While these are some of the events you can expect from the Black Tusks they are not the only events. Check with the sim calendar on the home page of the website for other events. The Meatgrindah: On the Third Thursday of every month we hold a combat event to honour the Iron One. People smash other people and the winner is awarded a title (Dawn Meatgrindah Champion or Dusk Meatgrindah Champion) and 1 silver coin. These take place at 11:30am SLT and 5:30pm SLT. Everyone is welcome to attend. Meatgrindah: the Gathering: When someone becomes a Meatgrindah champion they have a card made of them, like a baseball card. Recently a game has been developed using these cards. Black Tusk Monthly Movie: On the First Saturday of every month we meet in the discord movie channel to watch two 80’s (or earlier) classic films. Much fun and hilarity ensues. Everyone is welcome to attend. Rent-a-Tusk: If you need something done a Tusk will do it for you. For 5c you can hire a Tusk to deliver a message (either a note or with fists), walk your dog, fuck your wife, or weed your garden. Reach out to any Tusk to find out more. The Goblintown Bazaar: Now and then the goblins of the tribe block the road “accidentally” and divert traffic through the camp where people are then assaulted with sales pitch after sales pitch. It’s like a really aggressive IKEA. Everyone is welcome (and encouraged) to attend! Winter Wonderland (annual): Over the Winter Solstice individuals are invited to come to the Black Tusk camp to have their portrait painted while sitting on the Gorgun or the Hok’Jicho’s lap. Strangely, and totally unrelated, there is a rash of burglaries after this event. Everyone is welcome to attend. Annual Bath Day (annual): Around March, when the winter starts to thaw, the Snaga Whip riles the rest of the Snaga into cajoling the smelly Tusks into a bath. There are 5 tubs, one each for the Gorgun, Bahgun, and the three Hoks. These five get to bathe first. The water is not changed out. It is gross. And hilarious. Usually this event is restricted to the tribe. The Meatbeatles It wouldn't be a Mick Dagger's Guide without a shameless plug. Have you heard of Sincadere's singing sensation the Meatbeatles? (Not to be confused with meat beetles, the bugs). To date the Meatbeatles have released 8 albums of parody songs. Each "album" is a box with magical stones, one for each song, that plays the song when activated. The box lid bears some clever cover art. Meatbeatles songs are considered Ear Worms. When you sing or hum a Meatbeatles song feel free to pass along the notecard with the lyrics to people in the vicinity. If they choose to they will also get the song stuck in their head and inflict it on, or er, share it with others in turn. In Conclusion That’s all for this guide, folks. There is much more to the Tusks, but this will get you started. Come learn the rest in character. Venture into the forest at your peril, but do not be afraid to approach the Tusks from an OOC standpoint. We will RP with you and since RP in Origins of Sin is consent based you need only fear us if that’s the RP you seek. We can play your villain, your ally or your stalwart frenemy, so long as you let us know what you need from us.
Oh, and, if you need any other moderately priced services from the ‘Totally’ franchise, don’t hesitate to reach out to me… Mick Dagger… for literally anything you can pay coin for. Which is literally everything. Citizens of Helheim, Cerulean here with an update on the spreading Mists that have desecrated our forests, and the rising feeling of unrest that I am sure many of you have been battling with. Helheim has seen bleak times indeed, but now it appears as though the very worst threatens us from the inside. As a fellow, proud member of Helheim’s wondrous populace, I can sympathize with the extremities shown by our Crown in their preparations, and desire to keep us safe. As a Desnan, and as a being who idolizes freedom above all else? I am devastated by the tyrannical displays we have seen, and the utter callous disregard for our people that the Crown has allowed to pass. We now stand on the precipice of dignity, and are faced with a moral dilemma once more. What do we value more, the collective safety of our once noble city as a whole, or the freedoms we are owed from those who rule over us as the common man? The Red Mists have grown worse, there is no denying that. With all three great nations at a standstill, there has been no significant progress as to understanding what caused this most unholy phenomenon, or how we can work as a collective to stop it. Our fellows below ground have seldom been seen above the surface, the proud Empire above the clouds seldom descending from their celestial throne. We, the people of Helheim, are once again in the thick of it all. We cannot find refuge in the clouds, nor are we fortunate enough to find solace below the surface. We, Sincadere’s hardiest and most resolved of people, must endure where the other nations may flee. It is due to this fact that one can sympathize with the drastic measures Princess Tamina has taken in order to protect the city. Yet, it was in the recent destruction of the stature of our once proud king, that has left the people of Helheim in disarray. The former monarch, who’s bloodline was blessed by Mikhail, represented a time in Helheim’s history where it was a city for mankind. Many within Helheim’s walls remember a time where even I, a child of the Fae, would be looked upon with scrutiny. While the purging of xenophobia is something I, and many others, welcome; and yet I can understand how in recent days, there are those who regret ever opening the gates for those of different bloodlines. The Basilica, now subjected to the Crown's direct influence, was adamant in their warnings of a She-Devil sitting upon the throne. In recent days, we see more beings of nefarious lineages openly galavanting in our fair city, and what was once something I am sure many overlooked, has not become a sign of things to come. Will our proud city remain true to its former ideals, or will we see Helheim change into another Amartia? How long will it be before these ‘Emergency measures’ become the norm, and the common man be forced into manual labor at the Crown’s behest?
It does not stop there. Random searches, the appropriation of our resources. . . Elevating Counts and other nobles to be able to speak on the law as if they were Judge and Jury. Just how far will the Crown be permitted to extend its reach under the guise of ‘keeping us safe’? For how long will these policies remain enacted if we are to find a solution. Is this truly the will of a benevolent monarchy, or is this an opportunistic grab for power that Princess Tamina, and Queen Buulzibael go, before the last of our freedoms have been taken from us? Already, word of insurrection has spread from the docks as far as the Middle City, and while I will not openly support such radical decisions. . . I will not condemn them either. Trying times have reached us, and I fear things were simpler when our fears were one we as a people could rally against, but whom do we point the finger at when the enemy is no necrotic hurricane- but our very neighbors, and rulers? The mist itself has overtaken the forests, what was once limited to the outskirts of the Black Tusks now mostly deserted camp, as well as the Swamps between Helheim and the Cabbalan caverns, has now run rampant over the entirety of the woods. Nascentia is not spared in its conquest over the natural world. Helheim, in response to the threat of the mist, has resorted to the construction of a great wall. Further, weeks prior it ran amok over the woods in hopes to ‘stop’ the spread, but with the new laws passed in regards to trade goods, one such controlled by the Crown being lumber, one cannot call themselves astute without asking the questions: Is the Crown working to ‘fight’ the spread of the mist, or ‘capitalize’ on it? I, Cerulean of the Helheim Herald, member of the Basilica; cannot answer this question for you. . . You must find the answers for yourself, and may the Four guide you in doing so. In the year of our Gods, Sacred Be The Four, 2147. In the blessed infant first year of the Reign of Queen Buuzibael, Six Full Moons since the Great Generator Collapse. The cruel ice floes of the antecedent winter had broken apart enough to risk the stalwart hulls of the Helheim civil fleet. The brave men, women and creatures of Helheim Docks heard the clarion call to muster and three well armed whaling boats embarked upon a mission essential to the continuance of our great Kingdom. Despite my best protests, Her Majesty, Queen Buuzibael, deigned it fitting to be in attendance. Though this bolstered the determination of the whaling crews, inspired by her presence, it did leave her open to the risks of such dangerous endeavours. The Whale was a furious bull, bucking and battering the boats without mercy, broiling the waters pink with its thrashings, smashing oar and cracking bulwark in its vengeful rage. It is to my dismay to announce that Her Majesty was one of a number of crew that fell from their besieged barge into the freezing sea. It was only through sheer determination that the beast was finally slain - and none too soon - for any longer in such treacherous waters and we would have returned with three funerals to arrange. It is with thanks to the mercy of Dormia and the benevolence of Aidos that this was not to be the case.
As per the dictates of the Crown Princess, Field Marshal, High Admiral, Overseer of Labour, Patron of the Basilica, the blessed bounty will be accorded in the majority to the Crown. This is done with grace and gratitude to the staunch protection of Helheim throughout the cruel winter and the encroaching Red-Mist. This will mean the crew will receive smaller portions of the bounty than usual. Of course, I am sure they will join with the Engleton Family in praise of the Crown for its continued leadership in this most trying of times. May the Four Watch Over You all, Lord Ignatius Humphrey Engleton Engleton Caravans, Shipwrights & Trade Greetings again, honorable citizens of the Empire, and curious guests here to read on the reports of news from our airborne lands. I wish I only had happy news to report, but alas, in all things...there must be balance. First, the bad news...so that the good seems that much brighter.
--Concerning the Red Mists-- Information regarding this infectious red mist has been presented to myself by Varnal, the Minotaur. He is a citizen of Helheim, but also a professor within the CCOA, and I currently have no reason to believe that he has provided false information so far. Varnal provided to the Empire his research notes concerning the 'Red Mists' I held a meeting with the Grandmaster Tatsu of the Three Pillars and Hinami, Onmyodo of Soul of the Jade Oracle's office to discuss a plan regarding this mist and share the research provided to us. It was determined between us to conduct our own investigation and research to gather more information, and to begin preparations to test samples of this mist against our own magics and begin work on crafting a ritual that will work in cleansing infected areas. Currently, there is no known cure. Right now, it is ill advised to travel into lands that have been infected with this 'Red Mist' without protection. Seek out blessings from the air-kami if you must travel through the mists! Or other forms of protection. Do Not Go Unprotected! Currently, we do not believe the mists are a direct threat to the Empire itself due to our location in the skies. However, infected personal should be quarantined and the area around the ground portal watched more heavily. If you must travel to Helheim, it it is advised to find a method to fly rather than travel ground whenever possible. I recommend our people to reach out to Helheim for assistance and encourage their citizens to come to the Three Pillars to learn non-corrupt methods of warding and protection spells. --A Champion is Named-- A little over a month ago, the Emperor announced the return of the Trials of the Jade Champion to see who, among the Empire, was the one to personify the teachings of Bushido. One to be the shining example among us, and become the personal champion of the Emperor. That samurai is, the one, the only... Sasaki Musashi! Musashi completed all tasked laid out by the Trials of the Jade Championship, and was named Jade Champion by the Emperor. Perhaps soon.. in the future, there will be a battle of champions! |
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