Mick Dagger's Guide to Origins of SinWelcome, Sinners, to a moderately priced guide to the world of Origins of Sin, I’m our host Mick Dagger, your friendly neighbourhood Goblin. You might remember me from such spectacular successes like “Totally Legit Documents”* or “Totally Safe Tours”*. When first entering the realm of Sincadere you have two options… entering blind by stumbling through a random portal from your own world (so long as it’s not a Sci-Fi or modern realm) or taking the time to read up on the world’s lore to arm yourself for what’s to come. Either option is just as viable and if at first you don’t succeed… well, there are plenty of character slots on the hud. * The ‘Totally’ Franchise offers no guarantees on any of its products or services. The name of a Franchise is no way an indication of quality of products or services. Important Things of NoteThe Quick Start Guide So you’re here, in Sincadere, but… do you REALLY have to read the lore? Not at all! If you would like a quick start to RP simply make your character as you would normally (no children, no sci-fi, no canon characters, making sure your attire fits the aesthetic according to the rules) and then stumble your sexy ass through a portal. These random portals first started appearing about 500ish years ago after a cataclysmic event and while they’ve become less numerous they are still a problem. Now you have a long term goal to try and find a way home… but it may be impossible. Shucks! If you DO wish to read the lore you can find it here. ![]() The Golden Rule Origins of Sin is a consent based sim. That means that people don’t have to agree to your plan of action! If someone is standing around and you haven’t seen them make an RP post, then they have not yet consented to RP and you just ignore that they are there. On the flip side of that though, if they haven’t posted in, they can’t see or hear anything that’s happened. When in doubt about consent, just drop a friendly DM on your scene partner to check in. Some people are here for shenanigans, some want long term serious stories, we accommodate everyone! Extra Characters You have access to 8 character slots on the hud so once you’ve had a look around if you find yourself inspired to try out a new character, no problem! Simply create a new character on the hud and carry on. You can switch between characters with a couple easy clicks. ![]() Deer Skulls When you see one of these lovely deer skulls then you’ve discovered a communal RP space. These communal spaces may be claimed by a player for the duration of their RP. Realistically any of our cities would have hundreds of buildings but due to prim limitations we can only have so many rezzed out. These deer skulls are places that represent those houses we cannot place. Additional Support Every few months we offer seminars on Combat, RP Etiquette and RP mechanics that are a bit beyond the basics (so we call it Advanced RP). You don’t have to wait for one of these seminars though, we have all the information on our website and any of our friendly staff, or helpful mentors, will be happy to answer your questions. Random Portals (That Aren't So Random)In that nebulous place known as Oh-oh-cee (OOC) you will find a wide range of tools to support you… from a listing of the staff and their availability, to information on the realm’s three factions and their guilds. There is a calendar of events, links to various websites (spiders not included) and, of course, the realm portals. The Jade Lotus Empire To your left you will see a green shimmering portal stretched across some weird red archway. Two jade dragons perched on pedestals glare with unblinking eyes to let you know that the Emperor is always watching. Don’t worry, as long as you behave and don’t get caught pick pocketing, I find that the Jade Lotus Empire can be a pleasant place to visit. Very serene… just don’t pick at the flaking paint or you might discover something a little darker underneath. The Empire has a really good PR team so you’ll often hear them referred to as “good” but, my dear readers, I’m here to tell you that this is only half true. Or maybe, like, two thirds true… or eight fourths. I’m no good at math. The Empire is good as long as it suits “the good of the Empire”. Sure they purify the land of magical corruption… and no one really believed the stories that they enslaved the Nekoyami (I married one of those lovely cat people), but if you interfere with their grand plan or even hint at threatening their way of life… you’ll get ‘disappeared’. When you first arrive on the floating isles (you can also reach it from a portal on the edge of the Great Forest) you’re greeted by scaly floating guards who might allow you to keep your weapons but have also taken your scent like an overeager bugbear in heat. Or something. Hasten on, my friends, from here you can head down the market lane or over toward the Oikiya and its famous hot springs… fed by lava and fire spirits deep inside the rock. Don’t worry if you can’t get around from island to island yourself, there are helpful air spirits that will carry you. You can purchase an Air Kami Express card from me for a mere 5 copper! They’ll even drop you off at the Jade Palace, though it isn’t as easy to get into the palace as it is, say, the Void Shrine they keep hidden below all the other islands. The Kingdom of Helheim Next in the line of portals are the two imposing figures of stone knights flanking the portal to Helheim. When you first walk through this portal you’ll find yourself on a sprawling dock, bustling with activity as dock workers haul crates of fish or work on the latest ship being built at the shipyard. The city itself is populated with mostly humans (NPC humans that is) but much of its leadership is non-human… which certainly doesn’t engender any resentment among the ‘native’ population. If you hang around in Helheim long enough you’ll eventually learn that until about 500 years ago Sincadere’s only sentient population was humans and it was their overuse and abuse of magic that caused The Cataclysm. That is, the event that ripped open portals to other realms and made it possible for non-humans to infiltrate the world! This city is situated on three levels with the display of wealth in dwellings increasing the higher you climb. The highest level is where the Helheim castle sits, alongside the Basilica and the Council building. There’s great food served in the restaurant across from the Barracks but it isn’t safe to pickpocket there. It should be noted that while the Basilica is the house of worship for The Four, the human based religion of Sincadere, you can get a much better deal on salvation from the Great Goblin Gasilica, of which I am the head. Right now we’re having a sale, 3 souls saved for the price of four! The Cabbala Amartia If you thought you smelled blood, you are correct. The portal to the Cabbala Amartia (most often just referred to as Cabbala) is as red as blood and flanked by terrifying figures that drip what I assume is actual blood. But as imposing as it is, it is possible to navigate the dark regions of the subterranean world of the Cabbala and survive to share your experience. I highly recommend the 5 copper ‘Totally Safe’ Tour. For all its chaos, the Cabbala is ruled by the iron fist and fluffy butt of the Archon. She’s a wonder to behold and I’ve spent many a night imagin- er… but she’s also bat shit crazy. Don’t stand too close or make any sudden movements. Hold perfectly still, I heard she can only track movement. Or was that Ogres? It doesn’t matter, I’m sure you’ll be fine. When you first travel through the portal (there is another portal in the swamps on the edge of the Great Forest) you’ll find yourself smack between the Fool’s Market and the Bound Elf Tavern. Either will make your purse feel a lot lighter. There’s lots to see, but dominating the end of the huge cavern is the imposing and possibly oppressive presence of the castle… keep… fortress? Look, you can’t miss it, it’s miles tall and built right into the rock face. Next to the Keep-Castle-thing you might spot the mysterious tower of the Cabbala College of Obscure Arts, the longest running witch’s knitting circle this side of the Great Forest. KIDDING, my ire has nothing to do with the fact that the CCOA’s wealthiest sponsor has been trying to kill me for years. Across the canal from the Bound Elf get your freak on and indulge in decadence in the Hound’s Den. I don’t go in there often, in part because I was banished for being too freaky for their tastes, if you can believe that… or maybe because I robbed one too many patrons. If you need a quick escape, as I often do, and can hold your breath for 20 or so minutes, which I cannot do, I heard a rumour there is an entrance to submerged tunnels in the canal that leads out to the Nascentia ocean. The Nascentia Isles and More Do you like pirates? I don’t. They’re not as easy to con as orcs are. That’s why I rarely travel to Nascentia… they have a ‘privateer’ problem. Maybe it has cleared up, who knows… but they also have unicorns, merfolk and elves and all manner of light sparkly things that won’t let me exploit them for profit. On the beach, however, there’s also a fissure that will lead to two adjacent realms. These are not of Sincadere. One is the shattered remains of some peaceful people, perhaps an elven offshoot, none survived whatever transpired. All that remains now is the scattered islands of their Ethereal home. None have yet to unravel the mystery of what happened to the inhabitants of this world. The other adjacent realm is hell. No really… lava, volcanos, an experience worse than a dry sauna with your in-laws. As the terrain is inhospitable to most, few have discovered the labyrinth of tunnels hidden below the surface. As with the Ethereal realm, this place once housed… someone. But all traces of who they might be disappeared when they did, all that remains is their dwellings. In ConclusionWe’re all here to have fun and make profit. Well, I’m here for profit anyway. If you encounter some oh-oh-cee (OOC) ugliness, don’t hesitate to reach out to staff for guidance. Keep the tension and torture in character and have a blast obliterating your enemies or seducing your latest lover.
Oh, and, if you need any other moderately priced services from the ‘Totally’ franchise, don’t hesitate to reach out to me… Mick Dagger… for literally anything you can pay coin for. Which is literally everything. Comments are closed.
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