Mick Dagger's 2024 Guide to Origins of SinAquatic EditionFor an overview of Origins of Sin check out Mick Dagger’s 2024 Guide to Origins of Sin! See also Mick Dagger's Guide to the Black Tusks! Welcome, Aquatic Sinners, to a moderately priced guide to the world of waterways of Origins of Sin, I’m our host Mick Dagger, your friendly neighbourhood Goblin. You might remember me from such spectacular successes like “Totally Legit Documents”* or “Totally Safe Tours”*. While it should go without saying, this is an OOC (out of character) guide with some IC (in character) flavour, it’s meant to be fun, silly and still informative. Please do not take it as in-character. Of note, whenever possible we've used SL water for our waterways and when that fails we've opted for a scripted 3d water prim that reacts with a free swimming AO found here. We've also added a "Water" menu on our hud teleport. These locations are aquatics friendly! Click the "TP" button on your hud and choose "water". * The ‘Totally’ Franchise offers no guarantees on any of its products or services. The name of a Franchise is no way an indication of quality of products or services. The Realms Rated for Wetness
So how do we come to this rating? It’s simple really… we take into account the presence of water, the level of water, deduct for the toxicity of water, add the bribes where applicable, times by capitalism and then solve for x. I’m kidding. The rating is entirely arbitrary and is subject to change without notice. Also, my orc-tourney at law says I have to say that we cannot be held accountable for any injuries that result in following this guide. He also says I have to tell you that if you need a good orc-tourney at law don’t worry, you can still hire him… he’s a big deal. Why not Brokil? The Cabbala Amartia💦💦💦 : Damp** ** The Cabbala Amartia did not, in any way, bribe or extort a higher rating out of Mick Dagger. The Cabbala is deep underground but that doesn’t mean there are no waterways. Down the center of the main cavern is a canal that runs from the bath house all the way to just in front of the Keep. Under the central platform where some weird crystal thing is housed there is a playful torture scene, you know, in case you want to get your tickle on. The bath house also has some mer-friendly furniture. Between the bath house and the bridge there is a ledge where you can remain in the water but still order something from the Bound Elf… handy, that! Just outside the bath house is a portal that represents about a mile of submerged tunnels that lead to the Nascentia ocean. Not only is this great for a quick escape, it also means you can get to the Cabbala without leaving the water! The Kingdom of Helheim💦💦💦💦 : Wet The Helheim harbour connects to the Nascentia Ocean but also has a tunnel portal that leads to the Helheim sewers. Going through the tunnel will drop you in the sewer waterway! Heading north along the sea wall you’ll come to the canal heading east. If you follow this canal you'll wind up in the Great Forest waterways! There is another watery entrance to the sewers found here as well. The rest of the city is dotted with various fountains but accessing them means stepping out of the water. On the bright side if you do step out of water for some reason and need to make a quick escape, there are many many points of egress straight into the ocean. Not that you would need to flee Helheim, I’m sure you never cause any trouble. Skull Coast💦💦💦💦 : Wet Some of you may think that I will be biased when writing about Skull Coast. Nothing could be further from the truth! Ask anyone, they will tell you that Skull Coast has the best waterways and the brightest orcs, the most beautiful creatures and the most benevolent tyrant. The watery entrance to Skull Coast is found at the base of the imposing cliff where the skull that gives the land its name spits a waterfall. Not only will you find rich underwater development but Skull Coast denizens interact with the watery folk at the edge of Grotsam, the main market area. There are sandy beaches and low walkways that are great for picking land walkers off for a snack... or just chatting with them. Even some of the hidden tunnels are submerged and accessible. And lets not forget the first attempt at building the Hound & Eel tavern, there were many OSHA violations and the tavern wound up on the ocean floor. The Great Forest💦💦💦 : Damp Long after the forest was decimated by red mist and dragon fire, after the druids focused their energy to regrow the forest, the place shows no signs of the rot and destruction it experienced. Now the crater -- former location of the Jade Lotus Empire -- is a thriving lake. Due to SL limitations this lake is part SL water and part prim water (this prim water reacts with a free swim hud you can find here). A swimmable subterranean river mirrors the path of the surface river and joins its surface pal under the former Black Tusk camp, then continues on to the Helheim canal. Imperial Nekoyami Territory💦💦 : Moist The former home of the Jade Lotus Empire, this territory has undergone some changes over the years. When you use the HUD TP (Nomad-Jade Portal) or find the tree portal in the Great Forest, you are transported to an island surrounded by a river. Follow this river downstream and you'll wind up in a murky lake. This contains the volumetric water that you can swim in with the free swim hud. There are also hot springs and rice fields but these are not connected to the main water way except by land or, if you prefer, you can have an Air Kami carry you! Don’t forget you can purchase and Air Kami Express card from me for 5c! The Swamp💦💦💦 : Damp If you can stand the smell and avoid the gators there is actually a fair sized swimming area in the swamp. It connects to the ocean via the Helheim canal. The water close to shore is too shallow to swim but the deeper water is in chat range so you can still lure air breathers. Bonus, the swamp is deep enough to hide a reasonable sized dragon! The Nascentia Ocean💦💦💦💦💦 : Deluge Very wet. It’s a freakin’ ocean. It’s so big, in fact, I’m going to list points of interest with coordinates because otherwise this guide would get intense!
The Hellscape💦 : Dry Do lava pools count? Just kidding! While there is a river of lava and a couple of pools of lava, there is also a subterranean creek. Not as cool as the lava-falls that flow under a balcony in one of the hidden structures, but it is wet. Not really deep enough to swim in, but you can lay about. One of the secret rooms in the subterranean tunnels also sports shallow water. The Ethereal Realm💦💦 : Moist More floating islands and in this place even a couple flying whales! But… very little in the way of water. If you can find your way to it, one of the floating islands has a deep enough pond to swim in, complete with koi fish to snack on. Er… swim with. Another of the floating islands has ankle deep water in the form of a fountain. If you’re not able to make it from island to island on your own then good luck visiting these watery havens. In ConclusionThat’s all folks. Go forth and drown your land bound peers with the confidence of an orc wooing an elven maiden. Or embark on an adventure with your fellow aquatics that eschews the troubles and politics of the air breathing realm.
Oh, and, if you need any other moderately priced services from the ‘Totally’ franchise, don’t hesitate to reach out to me… Mick Dagger… for literally anything you can pay coin for. Which is literally everything. Mick Dagger's 2024 Guide to Origins of SinYou know that old adage, "if it ain't broke, don't fix it," well, sometimes things break. In fact, when you're working with orcs and goblins, lots of things break. In this case, Mick Dagger's Guide to Origins of Sin broke when the sim underwent some heavy changes. So... here I am to fix it. So without further adieu, welcome, Sinners, to a moderately priced guide to the world of Origins of Sin, I’m our host Mick Dagger, your friendly neighbourhood Goblin. You might remember me from such spectacular successes like “Totally Legit Documents”* or “Totally Safe Tours”*. When first entering the realm of Sincadere you have two options… entering blind by stumbling through a random portal from your own world (so long as it’s not a Sci-Fi or modern realm) or taking the time to read up on the world’s lore to arm yourself for what’s to come. Either option is just as viable and if at first you don’t succeed… well, there are plenty of character slots on the hud. * The ‘Totally’ Franchise offers no guarantees on any of its products or services. The name of a Franchise is no way an indication of quality of products or services.Important Things of NoteThe Quick Start GuideSo you’re here, in Sincadere, but… do you REALLY have to read the lore? Not at all! If you would like a quick start to RP simply make your character as you would normally (no children, no sci-fi, no canon characters, making sure your attire fits the aesthetic according to the rules) and then stumble your sexy ass through a portal. These random portals first started appearing about 500ish years ago after a cataclysmic event and while they’ve become less numerous they are still a problem. Now you have a long term goal to try and find a way home… but it may be impossible. Shucks! If you DO wish to read the lore you can find it here. The Golden Rule![]() Origins of Sin is a consent based sim. That means that people don’t have to agree to your plan of action! If someone is standing around and you haven’t seen them make an RP post, then they have not yet consented to RP and you just ignore that they are there. On the flip side of that though, if they haven’t posted in, they can’t see or hear anything that’s happened. When in doubt about consent, just drop a friendly DM on your scene partner to check in. Some people are here for shenanigans, some want long term serious stories, we accommodate everyone! Extra CharactersYou have access to 8 character slots on the hud so once you’ve had a look around if you find yourself inspired to try out a new character, no problem! Simply create a new character on the hud and carry on. You can switch between characters with a couple easy clicks. Deer Skulls
Additional SupportEvery few months the sim offers seminars on Combat, RP Etiquette and RP mechanics that are a bit beyond the basics (so we call it Advanced RP). You don’t have to wait for one of these seminars though, all the information on the website and any of the friendly staff, or helpful mentors, will be happy to answer your questions. Random Portals (That Aren't So Random)In that nebulous place known as Oh-oh-cee (OOC) you will find a wide range of tools to support you… from a listing of the staff and their availability, to information on the realm’s three factions and their guilds. There is a calendar of events, links to various websites (spiders not included) and, of course, the realm portals. The Kingdom of Helheim The first of the portals is flanked by two imposing figures of stone knights leading to Helheim. When you first walk through this portal you’ll find yourself standing at the front gate with the farmland on one side and the city on the other. The city itself is populated with mostly humans (NPC humans that is) but much of its leadership is non-human… which certainly doesn’t engender any resentment among the locals. If you hang around in Helheim long enough you’ll eventually learn that until about 500 years ago Sincadere’s only sentient population was humans and it was their overuse and abuse of magic that caused The Cataclysm. That is, the event that ripped open portals to other realms and made it possible for non-humans to infiltrate the world! This city is situated on three levels with the display of wealth in dwellings increasing the higher you climb. The highest level is where the Helheim castle sits. On the middle tier rests the Markets which are often bustling with activity. Don't let your feet get tired, if you want to move from the Dock to the Marketplace, take the fancy ass magical elevator! The Cabbala AmartiaIf you thought you smelled blood, you are correct. The portal to the Cabbala Amartia (most often just referred to as Cabbala) is as red as blood and flanked by terrifying figures that drip what I assume is actual blood. But as imposing as it is, it is possible to navigate the dark regions of the subterranean world of the Cabbala and survive to share your experience. I highly recommend the 5 copper ‘Totally Safe’ Tour. For all its chaos, the Cabbala is ruled by the iron fist and fluffy butt of the Archon. She’s a wonder to behold and I’ve spent many a night imagin- er… but she’s also bat shit crazy. Don’t stand too close or make any sudden movements. Hold perfectly still, I heard she can only track movement. Or was that Ogres? It doesn’t matter, I’m sure you’ll be fine. When you first travel through the portal (there is another portal in the swamps on the edge of the Great Forest) you’ll find yourself smack between the Fool’s Market and the Bound Elf Tavern. Either will make your purse feel a lot lighter. There’s lots to see, but dominating the end of the huge cavern is the imposing and possibly oppressive presence of the castle… keep… fortress? Look, you can’t miss it, it’s miles tall and built right into the rock face. Next to the Keep-Castle-thing you might spot the mysterious tower of the Cabbala College of Obscure Arts, the longest running witch’s knitting circle this side of the Great Forest. KIDDING, my ire has nothing to do with the fact that the CCOA’s wealthiest sponsor has been trying to kill me for years. Across the canal from the Bound Elf get your freak on and indulge in decadence in the Den. I don’t go in there often, in part because I was banished for being too freaky for their tastes, if you can believe that… or maybe because I robbed one too many patrons. If you need a quick escape, as I often do, and can hold your breath for 20 or so minutes, which I cannot do, I heard a rumour there is an entrance to submerged tunnels in the canal that leads out to the Nascentia ocean. The Skull CoastAh home sweet home. The Black Tusks of Skull Coast started out as a guild in Helheim, protecting the Great Forest. So much happened to get them to the territory they reside in now... and for just a few coppers you can get someone to tell you that story! Several versions of that story, in fact. When you first walk through the portal you'll find yourself on the bustling dock of Grotsam where you will be assaulted... er... crowded by... er... there are many goblins and they will offer to sell you their wares! Use the elevator or the ramp to head up to the surface (check you still have your coin purse) and you will be met with a vast and untamed jungle. Everything here can either kill you or rob you, so be careful. Visit the sites, buy something from the Bow`Teef Shop, and offer tribute to the Gorgun. The HUD TP LocationsIn addition to the main portals you have access to quick teleports from the HUD's "TP" button. OOC - This takes you to the Landing Zone or the Events platform and when there is an OOC party another teleport may be shown here. Nomad - These are all neutral, or areas unclaimed by Factions. Water - These teleports go directly into water sources, for our aquatic and amphibious characters. Nascentia - These are also neutral areas but specifically the Hellscape and Ethereal builds, areas for additional diversity in your RP scenes. Skull Coast, Helheim and Cabbala - These offer several Faction specific land marks for your convenience! In ConclusionWe’re all here to have fun and make profit. Well, I’m here for profit anyway. If you encounter some oh-oh-cee (OOC) ugliness, don’t hesitate to reach out to staff for guidance. Keep the tension and torture in character and have a blast obliterating your enemies or seducing your latest lover.
Oh, and, if you need any other moderately priced services from the ‘Totally’ franchise, don’t hesitate to reach out to me… Mick Dagger… for literally anything you can pay coin for. Which is literally everything. |
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