Mick Dagger's 2024 Guide to Origins of SinAquatic EditionFor an overview of Origins of Sin check out Mick Dagger’s 2024 Guide to Origins of Sin! See also Mick Dagger's Guide to the Black Tusks! Welcome, Aquatic Sinners, to a moderately priced guide to the world of waterways of Origins of Sin, I’m our host Mick Dagger, your friendly neighbourhood Goblin. You might remember me from such spectacular successes like “Totally Legit Documents”* or “Totally Safe Tours”*. While it should go without saying, this is an OOC (out of character) guide with some IC (in character) flavour, it’s meant to be fun, silly and still informative. Please do not take it as in-character. Of note, whenever possible we've used SL water for our waterways and when that fails we've opted for a scripted 3d water prim that reacts with a free swimming AO found here. We've also added a "Water" menu on our hud teleport. These locations are aquatics friendly! Click the "TP" button on your hud and choose "water". * The ‘Totally’ Franchise offers no guarantees on any of its products or services. The name of a Franchise is no way an indication of quality of products or services. The Realms Rated for Wetness
So how do we come to this rating? It’s simple really… we take into account the presence of water, the level of water, deduct for the toxicity of water, add the bribes where applicable, times by capitalism and then solve for x. I’m kidding. The rating is entirely arbitrary and is subject to change without notice. Also, my orc-tourney at law says I have to say that we cannot be held accountable for any injuries that result in following this guide. He also says I have to tell you that if you need a good orc-tourney at law don’t worry, you can still hire him… he’s a big deal. Why not Brokil? The Cabbala Amartia💦💦💦 : Damp** ** The Cabbala Amartia did not, in any way, bribe or extort a higher rating out of Mick Dagger. The Cabbala is deep underground but that doesn’t mean there are no waterways. Down the center of the main cavern is a canal that runs from the bath house all the way to just in front of the Keep. Under the central platform where some weird crystal thing is housed there is a playful torture scene, you know, in case you want to get your tickle on. The bath house also has some mer-friendly furniture. Between the bath house and the bridge there is a ledge where you can remain in the water but still order something from the Bound Elf… handy, that! Just outside the bath house is a portal that represents about a mile of submerged tunnels that lead to the Nascentia ocean. Not only is this great for a quick escape, it also means you can get to the Cabbala without leaving the water! The Kingdom of Helheim💦💦💦💦 : Wet The Helheim harbour connects to the Nascentia Ocean but also has a tunnel portal that leads to the Helheim sewers. Going through the tunnel will drop you in the sewer waterway! Heading north along the sea wall you’ll come to the canal heading east. If you follow this canal you'll wind up in the Great Forest waterways! There is another watery entrance to the sewers found here as well. The rest of the city is dotted with various fountains but accessing them means stepping out of the water. On the bright side if you do step out of water for some reason and need to make a quick escape, there are many many points of egress straight into the ocean. Not that you would need to flee Helheim, I’m sure you never cause any trouble. Skull Coast💦💦💦💦 : Wet Some of you may think that I will be biased when writing about Skull Coast. Nothing could be further from the truth! Ask anyone, they will tell you that Skull Coast has the best waterways and the brightest orcs, the most beautiful creatures and the most benevolent tyrant. The watery entrance to Skull Coast is found at the base of the imposing cliff where the skull that gives the land its name spits a waterfall. Not only will you find rich underwater development but Skull Coast denizens interact with the watery folk at the edge of Grotsam, the main market area. There are sandy beaches and low walkways that are great for picking land walkers off for a snack... or just chatting with them. Even some of the hidden tunnels are submerged and accessible. And lets not forget the first attempt at building the Hound & Eel tavern, there were many OSHA violations and the tavern wound up on the ocean floor. The Great Forest💦💦💦 : Damp Long after the forest was decimated by red mist and dragon fire, after the druids focused their energy to regrow the forest, the place shows no signs of the rot and destruction it experienced. Now the crater -- former location of the Jade Lotus Empire -- is a thriving lake. Due to SL limitations this lake is part SL water and part prim water (this prim water reacts with a free swim hud you can find here). A swimmable subterranean river mirrors the path of the surface river and joins its surface pal under the former Black Tusk camp, then continues on to the Helheim canal. Imperial Nekoyami Territory💦💦 : Moist The former home of the Jade Lotus Empire, this territory has undergone some changes over the years. When you use the HUD TP (Nomad-Jade Portal) or find the tree portal in the Great Forest, you are transported to an island surrounded by a river. Follow this river downstream and you'll wind up in a murky lake. This contains the volumetric water that you can swim in with the free swim hud. There are also hot springs and rice fields but these are not connected to the main water way except by land or, if you prefer, you can have an Air Kami carry you! Don’t forget you can purchase and Air Kami Express card from me for 5c! The Swamp💦💦💦 : Damp If you can stand the smell and avoid the gators there is actually a fair sized swimming area in the swamp. It connects to the ocean via the Helheim canal. The water close to shore is too shallow to swim but the deeper water is in chat range so you can still lure air breathers. Bonus, the swamp is deep enough to hide a reasonable sized dragon! The Nascentia Ocean💦💦💦💦💦 : Deluge Very wet. It’s a freakin’ ocean. It’s so big, in fact, I’m going to list points of interest with coordinates because otherwise this guide would get intense!
The Hellscape💦 : Dry Do lava pools count? Just kidding! While there is a river of lava and a couple of pools of lava, there is also a subterranean creek. Not as cool as the lava-falls that flow under a balcony in one of the hidden structures, but it is wet. Not really deep enough to swim in, but you can lay about. One of the secret rooms in the subterranean tunnels also sports shallow water. The Ethereal Realm💦💦 : Moist More floating islands and in this place even a couple flying whales! But… very little in the way of water. If you can find your way to it, one of the floating islands has a deep enough pond to swim in, complete with koi fish to snack on. Er… swim with. Another of the floating islands has ankle deep water in the form of a fountain. If you’re not able to make it from island to island on your own then good luck visiting these watery havens. In ConclusionThat’s all folks. Go forth and drown your land bound peers with the confidence of an orc wooing an elven maiden. Or embark on an adventure with your fellow aquatics that eschews the troubles and politics of the air breathing realm.
Oh, and, if you need any other moderately priced services from the ‘Totally’ franchise, don’t hesitate to reach out to me… Mick Dagger… for literally anything you can pay coin for. Which is literally everything. Comments are closed.
|
EditorM. Noteworthy prefers to remain anonymous. You, dear reader, will never meet them. Categories
All
Archives
May 2024
|