Cerulean here with an update I wished I did not have to give, while I am thrilled to bring you news that is not from our boys-on-the-waves for once, I am dismayed to have to share such troubling tales with those of our great city. The forests weep, and the children of the woods are afflicted. I have taken the time to gather public knowledge on this ‘Red Mist’ that so pervades the woods around our home, and will do my best to translate what we have learned in recent days. Those who are faint of heart, or find themselves more susceptible to woe when it comes to the woods are advised to read no further, or to prepare themselves for the worst. It was only a few weeks ago that the first whispers of this phenomenon were uttered from the Tusks. To those who are not better acquainted with their customs, the prophecy was dismissed. Perhaps it was another form of prank, or perhaps those who still only saw worth in the warnings of Mikhail took the vision granted by the Eye to be little more than heretical nonsense. When I had first heard of the warnings, I assumed it was an interpretive reaction to the practice of Necromancy and other darker forms of magic! The conjoined speculations of me and others outside of the Tusks circle, in the end, were little more than the calm we were afforded before the storm, as any doubts of the legitimacy of the warnings have been silenced. It came just as foretold, a crimson fog that took over the forest. From the outskirts of Tusk territory to the Swamps that border the entrance of the caves, this scarlet film has taken dominion. Plantlife caught within the embrace of this Red Mist decays rapidly, while animals of the land have been reported to undergo horrid transformations. Sprouting extra lips, or donning more heads then they are inherently supposed to possess. The rivers and lakes caught beneath this horrid force possess a rancid smell, both from whatever foul magics are corrupting the surface, and the mass-death of the piscine life within them. Troubling times indeed, my friends. . . As of writing this, none have any concrete ideas as to why these things are happening, or how best to combat them. Nimue, Bah'Jicho of the Tusks, has issued a call for aid. Many have evacuated the Tusk camp, and Nimue has begun to spread news of the dire situation to the other factions. Urging us all to temporarily put former hostilities and past transgressions aside in favor of handling what is undoubtedly the largest threat to our livelihoods in the present. There will be no territorial-wars to wage, or past misdeeds to demand justice for, if all of Sincadere has been subject to the necrosis that this force brings. I for one as your editor have to agree here, and while I am a frequent advocate for peaceful resolution, if there was ever a time for even the most headstrong of us to put their swords to the side- it is now. There are many ways you, our dear readers, can aid the current dilemma. For those who are not keen on risking exposure to the Mist’s, we suggest finding ways of aiding the Tusks during these times. Having been uprooted from their usual home, now more than ever our brothers in Green require your assistance! Offer food, shelter, and clothing if you can. Every little bit helps! Those who are more versed in druidic or Arcane arts are encouraged to venture into the mists and discover what you can. It is advised to bring some form of healer or cleansing spell with you should you endure prolonged exposure, however these are, in all honesty, precautionary measures at best. We as a nation are still not entirely sure how to combat the Mists effects, so travel into them at your own risks. The future may look bleak while we handle these unforeseen occurrences, but we of Helheim are a people who have often stood the test of time, and the trials of tragedy. We have already overcome one prophesied disaster, and this will be no different. When the future looks insurmountable, and you are unsure whether or not we as a city will overcome this, I will bring your attention back to my very first article written as your herald. In the words of our loveable, headstrong Monster hunter: "You don't /get/ tae give up." We will find a way to overcome this blight, we will find a way to heal the addled forest and return the natural world to its splendor, and we will overcome this: Just as we, the people of Helheim, have overcome every other trial Sincadere has thrown at us. ((Those seeking to aid with the ongoing investigation of the Red Mist should, first read the notecard supplied in several points in the forest and then speak to Nimue (Kasia Mae/ minaacedia) IC and OOC to learn more of what they can do to assist!)) In some other news, the Helheim Herald is now offering advertisements! Have a business you want more traction at, or want your guild or crown organization to get some more notice? Speak to Cerulean (Malzaggoth.Resident) in world to get a space in our advertising section! A string of break-ins have been brought to the Guards attention, and they are urging for those with information to step forward! Following the Winter Wonderland event, reports from all three factions were uttered of various ruffians, all rumored to be goblins, breaking-and-entering various locations! The Meatbeatles are excited to announce their seasonal album, “Winter Wonderland”, is now available for listening! Twelve joyful songs played by Sincadere’s very own Gobbo-Boy-Band that will melt the heart of even the coldest Scrooge! Seek out the Black Tusks for this or any of the other six albums! Are you a lonely-loner trying to free your mind from stress? Do you wish you had a loving invertebrate to keep your introverted heart company? Then adopt a Beetle Baby today! If you’ve already joined the latest and greatest pet-craze of Sincadere, then head to Molly’s Tailoring service to get some adorable accessories for your beetle! Mick Dagger's Guide to Origins of Sin Aquatic Edition For an overview of Origins of Sin check out Mick Dagger’s Guide to Origins of Sin! See also Mick Dagger's Guide to the Black Tusks! Welcome, Aquatic Sinners, to a moderately priced guide to the world of waterways of Origins of Sin, I’m our host Mick Dagger, your friendly neighbourhood Goblin. You might remember me from such spectacular successes like “Totally Legit Documents”* or “Totally Safe Tours”*. While it should go without saying, this is an OOC (out of character) guide with some IC (in character) flavour, it’s meant to be fun, silly and still informative. Please do not take it as in-character. Of note, whenever possible we've used SL water for our waterways and when that fails we've opted for a scripted 3d water prim that reacts with a free swimming AO found here. We've also added a "Water" menu on our hud teleport. These locations are aquatics friendly! Click the "TP" button on your hud and choose "water". * The ‘Totally’ Franchise offers no guarantees on any of its products or services. The name of a Franchise is no way an indication of quality of products or services. The Realms Rated for Wetness First, it is important to understand our rating scale!
So how do we come to this rating? It’s simple really… we take into account the presence of water, the level of water, deduct for the toxicity of water, add the bribes where applicable, times by capitalism and then solve for x. I’m kidding. The rating is entirely arbitrary and is subject to change without notice. Also, my orc-tourney at law says I have to say that we cannot be held accountable for any injuries that result in following this guide. He also says I have to tell you that if you need a good orc-tourney at law don’t worry, you can still hire him… he’s a big deal. Why not Brokil? The Cabbala Amartia 💦💦💦 : Damp** ** The Cabbala Amartia did not, in any way, bribe or extort a higher rating out of Mick Dagger. The Cabbala is deep underground but that doesn’t mean there are no waterways. Down the center of the main cavern is a canal that runs from the bath house all the way to just in front of the Keep. Under the central platform where some weird crystal thing is housed there is a playful torture scene, you know, in case you want to get your tickle on. The bath house also has some mer-friendly furniture. Between the bath house and the bridge there is a ledge where you can remain in the water but still order something from the Bound Elf… handy, that! Just outside the bath house is a portal that represents about a mile of submerged tunnels that lead to the Nascentia ocean. Not only is this great for a quick escape, it also means you can get to the Cabbala without leaving the water! The Kingdom of Helheim 💦💦💦💦 : Wet When first arriving in Helheim you will find yourself on the docks… back up just a bit and you’ll be in the harbour! Chat with the locals while hanging out on a barrel above, or take a rest on the stones below. The harbour itself connects to the Nascentia Ocean but also has a tunnel portal that leads to the Helheim sewers. Going through the tunnel will drop you in the sewer waterway! Heading north along the sea wall you’ll come to the canal heading east. If you follow this canal and hang a left at the end, you’ll discover a secret cave where pirates often gather! There is another watery entrance to the sewers found here as well. The rest of the city is dotted with various fountains but accessing them means stepping out of the water. On the bright side if you do step out of water for some reason and need to make a quick escape, there are many many points of egress straight into the ocean. Not that you would need to flee Helheim, I’m sure you never cause any trouble. The Jade Lotus Empire 💦💦 : Moist On exiting the portal to the Jade Lotus Empire, you are immediately on a platform surrounded by water. Unfortunately this ring of water is not connected to the nearby creek in a way that makes swimming possible. Once you climb over the tree root blocking your path there is a very shallow (ankle deep, not deep enough to swim) creek that leads under the roots of the huge central tree… there’s a rift under the tree that leads to other realms. Careful! The water drops off the edge of the floating island! If you can fly, or you don’t mind being carried by an Air Kami, you can also visit the Anchor Shrine which is dead ahead from where the water falls off the island. It’s a small pool that overflows and plummets to the ground far below. On one of the islands there is a lava warmed hot spring with plenty of space to chill out (hue hue, get it?) with the land walkers. Lastly, there is a substantial pool under the Jade Palace where the Water Shrine is located! Plenty of water you can swim in but none of it is connected to one another, even by magical means, unless you count being carried out of the water by the Air Kami. Don’t forget you can purchase and Air Kami Express card from me for 5c! The Great Forest 💦💦💦 : Damp Update: After the rebuild concluded the Great Forest was elevated from "Moist" to "Damp". Long after the forest was decimated by red mist and dragon fire, after the druids focused their energy to regrow the forest, the place shows no signs of the rot and destruction it experienced. Now the crater -- former location of the Jade Lotus Empire -- is a thriving lake. Due to SL limitations this lake is part SL water and part prim water (this prim water reacts with a free swim hud you can find here). A swimmable subterranean river mirrors the path of the surface river and joins its surface pal under the Black Tusk camp, then continues on to the Helheim canal. The Swamp 💦💦💦 : Damp Update: The rebuild has concluded so this is an updated entry. If you can stand the smell and avoid the gators there is actually a fair sized swimming area in the swamp. It connects to the ocean via the Helheim canal. The water close to shore is too shallow to swim but the deeper water is in chat range so you can still lure air breathers. Bonus, the swamp is deep enough to hide a reasonable sized dragon! The Nascentia Ocean 💦💦💦💦💦 : Deluge Very wet. It’s a freakin’ ocean. It’s so big, in fact, I’m going to list points of interest with coordinates because otherwise this guide would get intense!
The Hellscape 💦 : Dry Do lava pools count? Just kidding! While there is a river of lava and a couple of pools of lava, there is also a subterranean creek. Not as cool as the lava-falls that flow under a balcony in one of the hidden structures, but it is wet. Not really deep enough to swim in, but you can lay about. One of the secret rooms in the subterranean tunnels also sports shallow water. The Ethereal Realm 💦💦 : Moist More floating islands and in this place even a couple flying whales! But… very little in the way of water. If you can find your way to it, one of the floating islands has a deep enough pond to swim in, complete with koi fish to snack on. Er… swim with. Another of the floating islands has ankle deep water in the form of a fountain. If you’re not able to make it from island to island on your own then good luck visiting these watery havens. In Conclusion That’s all folks. Go forth and drown your land bound peers with the confidence of an orc wooing an elven maiden. Or embark on an adventure with your fellow aquatics that eschews the troubles and politics of the air breathing realm.
Oh, and, if you need any other moderately priced services from the ‘Totally’ franchise, don’t hesitate to reach out to me… Mick Dagger… for literally anything you can pay coin for. Which is literally everything. The Multifarious Monthly Review is pleased to announce a new project from the creators of Sinder. Introducing, OnlyFauns! Check out the latest profiles below. Perhaps you want to make one of your own, if so, click here!
Mick Dagger's Guide to Origins of SinWelcome, Sinners, to a moderately priced guide to the world of Origins of Sin, I’m our host Mick Dagger, your friendly neighbourhood Goblin. You might remember me from such spectacular successes like “Totally Legit Documents”* or “Totally Safe Tours”*. When first entering the realm of Sincadere you have two options… entering blind by stumbling through a random portal from your own world (so long as it’s not a Sci-Fi or modern realm) or taking the time to read up on the world’s lore to arm yourself for what’s to come. Either option is just as viable and if at first you don’t succeed… well, there are plenty of character slots on the hud. * The ‘Totally’ Franchise offers no guarantees on any of its products or services. The name of a Franchise is no way an indication of quality of products or services. Important Things of NoteThe Quick Start Guide So you’re here, in Sincadere, but… do you REALLY have to read the lore? Not at all! If you would like a quick start to RP simply make your character as you would normally (no children, no sci-fi, no canon characters, making sure your attire fits the aesthetic according to the rules) and then stumble your sexy ass through a portal. These random portals first started appearing about 500ish years ago after a cataclysmic event and while they’ve become less numerous they are still a problem. Now you have a long term goal to try and find a way home… but it may be impossible. Shucks! If you DO wish to read the lore you can find it here. The Golden Rule Origins of Sin is a consent based sim. That means that people don’t have to agree to your plan of action! If someone is standing around and you haven’t seen them make an RP post, then they have not yet consented to RP and you just ignore that they are there. On the flip side of that though, if they haven’t posted in, they can’t see or hear anything that’s happened. When in doubt about consent, just drop a friendly DM on your scene partner to check in. Some people are here for shenanigans, some want long term serious stories, we accommodate everyone! Extra Characters You have access to 8 character slots on the hud so once you’ve had a look around if you find yourself inspired to try out a new character, no problem! Simply create a new character on the hud and carry on. You can switch between characters with a couple easy clicks. Deer Skulls When you see one of these lovely deer skulls then you’ve discovered a communal RP space. These communal spaces may be claimed by a player for the duration of their RP. Realistically any of our cities would have hundreds of buildings but due to prim limitations we can only have so many rezzed out. These deer skulls are places that represent those houses we cannot place. Additional Support Every few months we offer seminars on Combat, RP Etiquette and RP mechanics that are a bit beyond the basics (so we call it Advanced RP). You don’t have to wait for one of these seminars though, we have all the information on our website and any of our friendly staff, or helpful mentors, will be happy to answer your questions. Random Portals (That Aren't So Random)In that nebulous place known as Oh-oh-cee (OOC) you will find a wide range of tools to support you… from a listing of the staff and their availability, to information on the realm’s three factions and their guilds. There is a calendar of events, links to various websites (spiders not included) and, of course, the realm portals. The Jade Lotus Empire To your left you will see a green shimmering portal stretched across some weird red archway. Two jade dragons perched on pedestals glare with unblinking eyes to let you know that the Emperor is always watching. Don’t worry, as long as you behave and don’t get caught pick pocketing, I find that the Jade Lotus Empire can be a pleasant place to visit. Very serene… just don’t pick at the flaking paint or you might discover something a little darker underneath. The Empire has a really good PR team so you’ll often hear them referred to as “good” but, my dear readers, I’m here to tell you that this is only half true. Or maybe, like, two thirds true… or eight fourths. I’m no good at math. The Empire is good as long as it suits “the good of the Empire”. Sure they purify the land of magical corruption… and no one really believed the stories that they enslaved the Nekoyami (I married one of those lovely cat people), but if you interfere with their grand plan or even hint at threatening their way of life… you’ll get ‘disappeared’. When you first arrive on the floating isles (you can also reach it from a portal on the edge of the Great Forest) you’re greeted by scaly floating guards who might allow you to keep your weapons but have also taken your scent like an overeager bugbear in heat. Or something. Hasten on, my friends, from here you can head down the market lane or over toward the Oikiya and its famous hot springs… fed by lava and fire spirits deep inside the rock. Don’t worry if you can’t get around from island to island yourself, there are helpful air spirits that will carry you. You can purchase an Air Kami Express card from me for a mere 5 copper! They’ll even drop you off at the Jade Palace, though it isn’t as easy to get into the palace as it is, say, the Void Shrine they keep hidden below all the other islands. The Kingdom of Helheim Next in the line of portals are the two imposing figures of stone knights flanking the portal to Helheim. When you first walk through this portal you’ll find yourself on a sprawling dock, bustling with activity as dock workers haul crates of fish or work on the latest ship being built at the shipyard. The city itself is populated with mostly humans (NPC humans that is) but much of its leadership is non-human… which certainly doesn’t engender any resentment among the ‘native’ population. If you hang around in Helheim long enough you’ll eventually learn that until about 500 years ago Sincadere’s only sentient population was humans and it was their overuse and abuse of magic that caused The Cataclysm. That is, the event that ripped open portals to other realms and made it possible for non-humans to infiltrate the world! This city is situated on three levels with the display of wealth in dwellings increasing the higher you climb. The highest level is where the Helheim castle sits, alongside the Basilica and the Council building. There’s great food served in the restaurant across from the Barracks but it isn’t safe to pickpocket there. It should be noted that while the Basilica is the house of worship for The Four, the human based religion of Sincadere, you can get a much better deal on salvation from the Great Goblin Gasilica, of which I am the head. Right now we’re having a sale, 3 souls saved for the price of four! The Cabbala Amartia If you thought you smelled blood, you are correct. The portal to the Cabbala Amartia (most often just referred to as Cabbala) is as red as blood and flanked by terrifying figures that drip what I assume is actual blood. But as imposing as it is, it is possible to navigate the dark regions of the subterranean world of the Cabbala and survive to share your experience. I highly recommend the 5 copper ‘Totally Safe’ Tour. For all its chaos, the Cabbala is ruled by the iron fist and fluffy butt of the Archon. She’s a wonder to behold and I’ve spent many a night imagin- er… but she’s also bat shit crazy. Don’t stand too close or make any sudden movements. Hold perfectly still, I heard she can only track movement. Or was that Ogres? It doesn’t matter, I’m sure you’ll be fine. When you first travel through the portal (there is another portal in the swamps on the edge of the Great Forest) you’ll find yourself smack between the Fool’s Market and the Bound Elf Tavern. Either will make your purse feel a lot lighter. There’s lots to see, but dominating the end of the huge cavern is the imposing and possibly oppressive presence of the castle… keep… fortress? Look, you can’t miss it, it’s miles tall and built right into the rock face. Next to the Keep-Castle-thing you might spot the mysterious tower of the Cabbala College of Obscure Arts, the longest running witch’s knitting circle this side of the Great Forest. KIDDING, my ire has nothing to do with the fact that the CCOA’s wealthiest sponsor has been trying to kill me for years. Across the canal from the Bound Elf get your freak on and indulge in decadence in the Hound’s Den. I don’t go in there often, in part because I was banished for being too freaky for their tastes, if you can believe that… or maybe because I robbed one too many patrons. If you need a quick escape, as I often do, and can hold your breath for 20 or so minutes, which I cannot do, I heard a rumour there is an entrance to submerged tunnels in the canal that leads out to the Nascentia ocean. The Nascentia Isles and More Do you like pirates? I don’t. They’re not as easy to con as orcs are. That’s why I rarely travel to Nascentia… they have a ‘privateer’ problem. Maybe it has cleared up, who knows… but they also have unicorns, merfolk and elves and all manner of light sparkly things that won’t let me exploit them for profit. On the beach, however, there’s also a fissure that will lead to two adjacent realms. These are not of Sincadere. One is the shattered remains of some peaceful people, perhaps an elven offshoot, none survived whatever transpired. All that remains now is the scattered islands of their Ethereal home. None have yet to unravel the mystery of what happened to the inhabitants of this world. The other adjacent realm is hell. No really… lava, volcanos, an experience worse than a dry sauna with your in-laws. As the terrain is inhospitable to most, few have discovered the labyrinth of tunnels hidden below the surface. As with the Ethereal realm, this place once housed… someone. But all traces of who they might be disappeared when they did, all that remains is their dwellings. In ConclusionWe’re all here to have fun and make profit. Well, I’m here for profit anyway. If you encounter some oh-oh-cee (OOC) ugliness, don’t hesitate to reach out to staff for guidance. Keep the tension and torture in character and have a blast obliterating your enemies or seducing your latest lover.
Oh, and, if you need any other moderately priced services from the ‘Totally’ franchise, don’t hesitate to reach out to me… Mick Dagger… for literally anything you can pay coin for. Which is literally everything. |
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