Cerulean here with an update I wished I did not have to give, while I am thrilled to bring you news that is not from our boys-on-the-waves for once, I am dismayed to have to share such troubling tales with those of our great city. The forests weep, and the children of the woods are afflicted. I have taken the time to gather public knowledge on this ‘Red Mist’ that so pervades the woods around our home, and will do my best to translate what we have learned in recent days. Those who are faint of heart, or find themselves more susceptible to woe when it comes to the woods are advised to read no further, or to prepare themselves for the worst. It was only a few weeks ago that the first whispers of this phenomenon were uttered from the Tusks. To those who are not better acquainted with their customs, the prophecy was dismissed. Perhaps it was another form of prank, or perhaps those who still only saw worth in the warnings of Mikhail took the vision granted by the Eye to be little more than heretical nonsense. When I had first heard of the warnings, I assumed it was an interpretive reaction to the practice of Necromancy and other darker forms of magic! The conjoined speculations of me and others outside of the Tusks circle, in the end, were little more than the calm we were afforded before the storm, as any doubts of the legitimacy of the warnings have been silenced. It came just as foretold, a crimson fog that took over the forest. From the outskirts of Tusk territory to the Swamps that border the entrance of the caves, this scarlet film has taken dominion. Plantlife caught within the embrace of this Red Mist decays rapidly, while animals of the land have been reported to undergo horrid transformations. Sprouting extra lips, or donning more heads then they are inherently supposed to possess. The rivers and lakes caught beneath this horrid force possess a rancid smell, both from whatever foul magics are corrupting the surface, and the mass-death of the piscine life within them. Troubling times indeed, my friends. . . As of writing this, none have any concrete ideas as to why these things are happening, or how best to combat them. Nimue, Bah'Jicho of the Tusks, has issued a call for aid. Many have evacuated the Tusk camp, and Nimue has begun to spread news of the dire situation to the other factions. Urging us all to temporarily put former hostilities and past transgressions aside in favor of handling what is undoubtedly the largest threat to our livelihoods in the present. There will be no territorial-wars to wage, or past misdeeds to demand justice for, if all of Sincadere has been subject to the necrosis that this force brings. I for one as your editor have to agree here, and while I am a frequent advocate for peaceful resolution, if there was ever a time for even the most headstrong of us to put their swords to the side- it is now. There are many ways you, our dear readers, can aid the current dilemma. For those who are not keen on risking exposure to the Mist’s, we suggest finding ways of aiding the Tusks during these times. Having been uprooted from their usual home, now more than ever our brothers in Green require your assistance! Offer food, shelter, and clothing if you can. Every little bit helps! Those who are more versed in druidic or Arcane arts are encouraged to venture into the mists and discover what you can. It is advised to bring some form of healer or cleansing spell with you should you endure prolonged exposure, however these are, in all honesty, precautionary measures at best. We as a nation are still not entirely sure how to combat the Mists effects, so travel into them at your own risks. The future may look bleak while we handle these unforeseen occurrences, but we of Helheim are a people who have often stood the test of time, and the trials of tragedy. We have already overcome one prophesied disaster, and this will be no different. When the future looks insurmountable, and you are unsure whether or not we as a city will overcome this, I will bring your attention back to my very first article written as your herald. In the words of our loveable, headstrong Monster hunter: "You don't /get/ tae give up." We will find a way to overcome this blight, we will find a way to heal the addled forest and return the natural world to its splendor, and we will overcome this: Just as we, the people of Helheim, have overcome every other trial Sincadere has thrown at us. ((Those seeking to aid with the ongoing investigation of the Red Mist should, first read the notecard supplied in several points in the forest and then speak to Nimue (Kasia Mae/ minaacedia) IC and OOC to learn more of what they can do to assist!)) In some other news, the Helheim Herald is now offering advertisements! Have a business you want more traction at, or want your guild or crown organization to get some more notice? Speak to Cerulean (Malzaggoth.Resident) in world to get a space in our advertising section! A string of break-ins have been brought to the Guards attention, and they are urging for those with information to step forward! Following the Winter Wonderland event, reports from all three factions were uttered of various ruffians, all rumored to be goblins, breaking-and-entering various locations! ![]() The Meatbeatles are excited to announce their seasonal album, “Winter Wonderland”, is now available for listening! Twelve joyful songs played by Sincadere’s very own Gobbo-Boy-Band that will melt the heart of even the coldest Scrooge! Seek out the Black Tusks for this or any of the other six albums! ![]() Are you a lonely-loner trying to free your mind from stress? Do you wish you had a loving invertebrate to keep your introverted heart company? Then adopt a Beetle Baby today! If you’ve already joined the latest and greatest pet-craze of Sincadere, then head to Molly’s Tailoring service to get some adorable accessories for your beetle! Mick Dagger's Guide to Origins of Sin Aquatic Edition For an overview of Origins of Sin check out Mick Dagger’s Guide to Origins of Sin! See also Mick Dagger's Guide to the Black Tusks! Welcome, Aquatic Sinners, to a moderately priced guide to the world of waterways of Origins of Sin, I’m our host Mick Dagger, your friendly neighbourhood Goblin. You might remember me from such spectacular successes like “Totally Legit Documents”* or “Totally Safe Tours”*. While it should go without saying, this is an OOC (out of character) guide with some IC (in character) flavour, it’s meant to be fun, silly and still informative. Please do not take it as in-character. Of note, whenever possible we've used SL water for our waterways and when that fails we've opted for a scripted 3d water prim that reacts with a free swimming AO found here. We've also added a "Water" menu on our hud teleport. These locations are aquatics friendly! Click the "TP" button on your hud and choose "water". * The ‘Totally’ Franchise offers no guarantees on any of its products or services. The name of a Franchise is no way an indication of quality of products or services. The Realms Rated for Wetness First, it is important to understand our rating scale!
So how do we come to this rating? It’s simple really… we take into account the presence of water, the level of water, deduct for the toxicity of water, add the bribes where applicable, times by capitalism and then solve for x. I’m kidding. The rating is entirely arbitrary and is subject to change without notice. Also, my orc-tourney at law says I have to say that we cannot be held accountable for any injuries that result in following this guide. He also says I have to tell you that if you need a good orc-tourney at law don’t worry, you can still hire him… he’s a big deal. Why not Brokil? The Cabbala Amartia 💦💦💦 : Damp** ** The Cabbala Amartia did not, in any way, bribe or extort a higher rating out of Mick Dagger. The Cabbala is deep underground but that doesn’t mean there are no waterways. Down the center of the main cavern is a canal that runs from the bath house all the way to just in front of the Keep. Under the central platform where some weird crystal thing is housed there is a playful torture scene, you know, in case you want to get your tickle on. The bath house also has some mer-friendly furniture. Between the bath house and the bridge there is a ledge where you can remain in the water but still order something from the Bound Elf… handy, that! Just outside the bath house is a portal that represents about a mile of submerged tunnels that lead to the Nascentia ocean. Not only is this great for a quick escape, it also means you can get to the Cabbala without leaving the water! The Kingdom of Helheim 💦💦💦💦 : Wet When first arriving in Helheim you will find yourself on the docks… back up just a bit and you’ll be in the harbour! Chat with the locals while hanging out on a barrel above, or take a rest on the stones below. The harbour itself connects to the Nascentia Ocean but also has a tunnel portal that leads to the Helheim sewers. Going through the tunnel will drop you in the sewer waterway! Heading north along the sea wall you’ll come to the canal heading east. If you follow this canal and hang a left at the end, you’ll discover a secret cave where pirates often gather! There is another watery entrance to the sewers found here as well. The rest of the city is dotted with various fountains but accessing them means stepping out of the water. On the bright side if you do step out of water for some reason and need to make a quick escape, there are many many points of egress straight into the ocean. Not that you would need to flee Helheim, I’m sure you never cause any trouble. The Jade Lotus Empire 💦💦 : Moist On exiting the portal to the Jade Lotus Empire, you are immediately on a platform surrounded by water. Unfortunately this ring of water is not connected to the nearby creek in a way that makes swimming possible. Once you climb over the tree root blocking your path there is a very shallow (ankle deep, not deep enough to swim) creek that leads under the roots of the huge central tree… there’s a rift under the tree that leads to other realms. Careful! The water drops off the edge of the floating island! If you can fly, or you don’t mind being carried by an Air Kami, you can also visit the Anchor Shrine which is dead ahead from where the water falls off the island. It’s a small pool that overflows and plummets to the ground far below. On one of the islands there is a lava warmed hot spring with plenty of space to chill out (hue hue, get it?) with the land walkers. Lastly, there is a substantial pool under the Jade Palace where the Water Shrine is located! Plenty of water you can swim in but none of it is connected to one another, even by magical means, unless you count being carried out of the water by the Air Kami. Don’t forget you can purchase and Air Kami Express card from me for 5c! The Great Forest 💦💦💦 : Damp Update: After the rebuild concluded the Great Forest was elevated from "Moist" to "Damp". Long after the forest was decimated by red mist and dragon fire, after the druids focused their energy to regrow the forest, the place shows no signs of the rot and destruction it experienced. Now the crater -- former location of the Jade Lotus Empire -- is a thriving lake. Due to SL limitations this lake is part SL water and part prim water (this prim water reacts with a free swim hud you can find here). A swimmable subterranean river mirrors the path of the surface river and joins its surface pal under the Black Tusk camp, then continues on to the Helheim canal. The Swamp 💦💦💦 : Damp Update: The rebuild has concluded so this is an updated entry. If you can stand the smell and avoid the gators there is actually a fair sized swimming area in the swamp. It connects to the ocean via the Helheim canal. The water close to shore is too shallow to swim but the deeper water is in chat range so you can still lure air breathers. Bonus, the swamp is deep enough to hide a reasonable sized dragon! The Nascentia Ocean 💦💦💦💦💦 : Deluge Very wet. It’s a freakin’ ocean. It’s so big, in fact, I’m going to list points of interest with coordinates because otherwise this guide would get intense!
The Hellscape 💦 : Dry Do lava pools count? Just kidding! While there is a river of lava and a couple of pools of lava, there is also a subterranean creek. Not as cool as the lava-falls that flow under a balcony in one of the hidden structures, but it is wet. Not really deep enough to swim in, but you can lay about. One of the secret rooms in the subterranean tunnels also sports shallow water. The Ethereal Realm 💦💦 : Moist More floating islands and in this place even a couple flying whales! But… very little in the way of water. If you can find your way to it, one of the floating islands has a deep enough pond to swim in, complete with koi fish to snack on. Er… swim with. Another of the floating islands has ankle deep water in the form of a fountain. If you’re not able to make it from island to island on your own then good luck visiting these watery havens. In Conclusion That’s all folks. Go forth and drown your land bound peers with the confidence of an orc wooing an elven maiden. Or embark on an adventure with your fellow aquatics that eschews the troubles and politics of the air breathing realm.
Oh, and, if you need any other moderately priced services from the ‘Totally’ franchise, don’t hesitate to reach out to me… Mick Dagger… for literally anything you can pay coin for. Which is literally everything. The Multifarious Monthly Review is pleased to announce a new project from the creators of Sinder. Introducing, OnlyFauns! Check out the latest profiles below. Perhaps you want to make one of your own, if so, click here!
Mick Dagger's Guide to Origins of SinWelcome, Sinners, to a moderately priced guide to the world of Origins of Sin, I’m our host Mick Dagger, your friendly neighbourhood Goblin. You might remember me from such spectacular successes like “Totally Legit Documents”* or “Totally Safe Tours”*. When first entering the realm of Sincadere you have two options… entering blind by stumbling through a random portal from your own world (so long as it’s not a Sci-Fi or modern realm) or taking the time to read up on the world’s lore to arm yourself for what’s to come. Either option is just as viable and if at first you don’t succeed… well, there are plenty of character slots on the hud. * The ‘Totally’ Franchise offers no guarantees on any of its products or services. The name of a Franchise is no way an indication of quality of products or services. Important Things of NoteThe Quick Start Guide So you’re here, in Sincadere, but… do you REALLY have to read the lore? Not at all! If you would like a quick start to RP simply make your character as you would normally (no children, no sci-fi, no canon characters, making sure your attire fits the aesthetic according to the rules) and then stumble your sexy ass through a portal. These random portals first started appearing about 500ish years ago after a cataclysmic event and while they’ve become less numerous they are still a problem. Now you have a long term goal to try and find a way home… but it may be impossible. Shucks! If you DO wish to read the lore you can find it here. ![]() The Golden Rule Origins of Sin is a consent based sim. That means that people don’t have to agree to your plan of action! If someone is standing around and you haven’t seen them make an RP post, then they have not yet consented to RP and you just ignore that they are there. On the flip side of that though, if they haven’t posted in, they can’t see or hear anything that’s happened. When in doubt about consent, just drop a friendly DM on your scene partner to check in. Some people are here for shenanigans, some want long term serious stories, we accommodate everyone! Extra Characters You have access to 8 character slots on the hud so once you’ve had a look around if you find yourself inspired to try out a new character, no problem! Simply create a new character on the hud and carry on. You can switch between characters with a couple easy clicks. ![]() Deer Skulls When you see one of these lovely deer skulls then you’ve discovered a communal RP space. These communal spaces may be claimed by a player for the duration of their RP. Realistically any of our cities would have hundreds of buildings but due to prim limitations we can only have so many rezzed out. These deer skulls are places that represent those houses we cannot place. Additional Support Every few months we offer seminars on Combat, RP Etiquette and RP mechanics that are a bit beyond the basics (so we call it Advanced RP). You don’t have to wait for one of these seminars though, we have all the information on our website and any of our friendly staff, or helpful mentors, will be happy to answer your questions. Random Portals (That Aren't So Random)In that nebulous place known as Oh-oh-cee (OOC) you will find a wide range of tools to support you… from a listing of the staff and their availability, to information on the realm’s three factions and their guilds. There is a calendar of events, links to various websites (spiders not included) and, of course, the realm portals. The Jade Lotus Empire To your left you will see a green shimmering portal stretched across some weird red archway. Two jade dragons perched on pedestals glare with unblinking eyes to let you know that the Emperor is always watching. Don’t worry, as long as you behave and don’t get caught pick pocketing, I find that the Jade Lotus Empire can be a pleasant place to visit. Very serene… just don’t pick at the flaking paint or you might discover something a little darker underneath. The Empire has a really good PR team so you’ll often hear them referred to as “good” but, my dear readers, I’m here to tell you that this is only half true. Or maybe, like, two thirds true… or eight fourths. I’m no good at math. The Empire is good as long as it suits “the good of the Empire”. Sure they purify the land of magical corruption… and no one really believed the stories that they enslaved the Nekoyami (I married one of those lovely cat people), but if you interfere with their grand plan or even hint at threatening their way of life… you’ll get ‘disappeared’. When you first arrive on the floating isles (you can also reach it from a portal on the edge of the Great Forest) you’re greeted by scaly floating guards who might allow you to keep your weapons but have also taken your scent like an overeager bugbear in heat. Or something. Hasten on, my friends, from here you can head down the market lane or over toward the Oikiya and its famous hot springs… fed by lava and fire spirits deep inside the rock. Don’t worry if you can’t get around from island to island yourself, there are helpful air spirits that will carry you. You can purchase an Air Kami Express card from me for a mere 5 copper! They’ll even drop you off at the Jade Palace, though it isn’t as easy to get into the palace as it is, say, the Void Shrine they keep hidden below all the other islands. The Kingdom of Helheim Next in the line of portals are the two imposing figures of stone knights flanking the portal to Helheim. When you first walk through this portal you’ll find yourself on a sprawling dock, bustling with activity as dock workers haul crates of fish or work on the latest ship being built at the shipyard. The city itself is populated with mostly humans (NPC humans that is) but much of its leadership is non-human… which certainly doesn’t engender any resentment among the ‘native’ population. If you hang around in Helheim long enough you’ll eventually learn that until about 500 years ago Sincadere’s only sentient population was humans and it was their overuse and abuse of magic that caused The Cataclysm. That is, the event that ripped open portals to other realms and made it possible for non-humans to infiltrate the world! This city is situated on three levels with the display of wealth in dwellings increasing the higher you climb. The highest level is where the Helheim castle sits, alongside the Basilica and the Council building. There’s great food served in the restaurant across from the Barracks but it isn’t safe to pickpocket there. It should be noted that while the Basilica is the house of worship for The Four, the human based religion of Sincadere, you can get a much better deal on salvation from the Great Goblin Gasilica, of which I am the head. Right now we’re having a sale, 3 souls saved for the price of four! The Cabbala Amartia If you thought you smelled blood, you are correct. The portal to the Cabbala Amartia (most often just referred to as Cabbala) is as red as blood and flanked by terrifying figures that drip what I assume is actual blood. But as imposing as it is, it is possible to navigate the dark regions of the subterranean world of the Cabbala and survive to share your experience. I highly recommend the 5 copper ‘Totally Safe’ Tour. For all its chaos, the Cabbala is ruled by the iron fist and fluffy butt of the Archon. She’s a wonder to behold and I’ve spent many a night imagin- er… but she’s also bat shit crazy. Don’t stand too close or make any sudden movements. Hold perfectly still, I heard she can only track movement. Or was that Ogres? It doesn’t matter, I’m sure you’ll be fine. When you first travel through the portal (there is another portal in the swamps on the edge of the Great Forest) you’ll find yourself smack between the Fool’s Market and the Bound Elf Tavern. Either will make your purse feel a lot lighter. There’s lots to see, but dominating the end of the huge cavern is the imposing and possibly oppressive presence of the castle… keep… fortress? Look, you can’t miss it, it’s miles tall and built right into the rock face. Next to the Keep-Castle-thing you might spot the mysterious tower of the Cabbala College of Obscure Arts, the longest running witch’s knitting circle this side of the Great Forest. KIDDING, my ire has nothing to do with the fact that the CCOA’s wealthiest sponsor has been trying to kill me for years. Across the canal from the Bound Elf get your freak on and indulge in decadence in the Hound’s Den. I don’t go in there often, in part because I was banished for being too freaky for their tastes, if you can believe that… or maybe because I robbed one too many patrons. If you need a quick escape, as I often do, and can hold your breath for 20 or so minutes, which I cannot do, I heard a rumour there is an entrance to submerged tunnels in the canal that leads out to the Nascentia ocean. The Nascentia Isles and More Do you like pirates? I don’t. They’re not as easy to con as orcs are. That’s why I rarely travel to Nascentia… they have a ‘privateer’ problem. Maybe it has cleared up, who knows… but they also have unicorns, merfolk and elves and all manner of light sparkly things that won’t let me exploit them for profit. On the beach, however, there’s also a fissure that will lead to two adjacent realms. These are not of Sincadere. One is the shattered remains of some peaceful people, perhaps an elven offshoot, none survived whatever transpired. All that remains now is the scattered islands of their Ethereal home. None have yet to unravel the mystery of what happened to the inhabitants of this world. The other adjacent realm is hell. No really… lava, volcanos, an experience worse than a dry sauna with your in-laws. As the terrain is inhospitable to most, few have discovered the labyrinth of tunnels hidden below the surface. As with the Ethereal realm, this place once housed… someone. But all traces of who they might be disappeared when they did, all that remains is their dwellings. In ConclusionWe’re all here to have fun and make profit. Well, I’m here for profit anyway. If you encounter some oh-oh-cee (OOC) ugliness, don’t hesitate to reach out to staff for guidance. Keep the tension and torture in character and have a blast obliterating your enemies or seducing your latest lover.
Oh, and, if you need any other moderately priced services from the ‘Totally’ franchise, don’t hesitate to reach out to me… Mick Dagger… for literally anything you can pay coin for. Which is literally everything. Greetings Dear Readers,
As our Emperor is fond of saying - I hope your bellies are all full. It has been quite some time since I have reported on the many events happening around our beloved Empire. So, make yourself a good cup of tea, get comfy, and settle in somewhere cozy. There is a lot of news to unpack... First -- Promotions It warms my old heart to see so many of our citizens ascending to new heights within the Celestial Order. If you have been unable to attend recent sessions of Imperial Court, or were unware, please be sure to give congratulations and buy a cup of sake for your fellow citizens! Imperial Court:
Minor Clan Daiymos (Player Clans/Groups)
Samurai: The following Citizens have risen to the ranks of the landless nobility, Samurai. Raise a toast and keep an eye out for them to continue higher to Minor Clan Daiymos!
Special Promotion Report -- The ronin once known as NAMELESS, was not only promoted to Samurai but given a name by the Emperor! Musashi, and promptly adopted into the Oracle's family and is now Sasaki Musashi! Business Updates:
News From Around the Empire: We are fortunate to have recently welcomed two new Major Clans! (Guilds). The Seven Vipers and The Five Rings. The Five Rings assisted Commander Torashi recently in helping to host the Imperial Guard Recruitment Faire on the Festival Island. As always, if you are interested in defending the Empire, seek out a member of the Imperial Guard and join today. The Emperor has decreed the Trials of the Jade Championship to be open. This is a contest to be the Champion of the Jade Lotus Empire, the epitome of all that it is to be a samurai of the Empire. To be the best of the best of us. The Empire also paid a visit to Helheim for the coronation of Queen Buulzibael. As a show of renewed peace and friendship between our kingdoms, the entirety of the Nekoyami population held a parade through the streets of Helheim, passing out gift bags of rice. Welcome to today's Bounty Broadsheet. Here's how this works.
Snaggletooth, ((malzaggoth.resident)) Another big bounty- This one is much more obtainable if you have a group! This catch has recently been indicted in an attack against Helheim and her Navy, as well as an attack against Queen Buulzibael herself. Proceed with extreme caution. Reward is 10s.
Sapphira Vi, ((kingofthevoid.resident)). The Cabbalan Warlord herself, Sapphira is making a first-time appearance on the Bounty Broadsheet. She is wanted for crimes against Helheim and her people, and is considered extremely dangerous. Extreme caution should be taken as she is a proven fighter. Wanted preferably alive, dead is also acceptable. Reward is 1s 50c. Sylvan, ((Sylvanriver)) (Image pending). Wanted for treason and abandonment of the Guard. Has been seen transforming into a dragon. Had connections to the Goldbloods. Caution advised. Dead or Alive. Reward is 1s 50c. Solene Barashta, ((barashtasolene)). Wanted by reason of abandonment of the Guard. Individual may be disguised. Caution advised. Dead or Alive. Reward is 1s 50c. Interested in having someone captured? Place a Bounty yourself!
Cerulean here with this week's issue of the Helheim Herald! With the successful coronation of our lovely Queen, we are excited for the upcoming stories we get to share with you! Our interviewers are DESPERATELY waiting for the chance to speak to the key figures of the ceremony; but this week we have a special surprise in store. Our boys on the Ocean have been tirelessly working to quell the animosity of the Merpeople, and in doing so have inspired a VERY popular group of artists to grace us with our artistic talents. As a Bard, I had to immediately accept their addition to this week's logistical updates, so without further ado, let’s get into it! From the Fleet, A PROCLAMATION The Royal Navy is proud to announce the establishment of the Fleet, following the successful rebuild of the City of Helheim. The fleets of Her Majesty, The Queen continue to uphold the security of the realm, and abroad. Recent events have spurred contentious relations with the neighboring Mer-folk, leading to several attacks on maritime vessels. The Royal Navy urges citizens to answer the call to duty, and enter into pay, for the preservation of our free, and navigable waterways. Naval-Office, November 3, 2147 A DISPATCH, of which the following is a copy, was received at the Naval Office this day, at Nine o'clock P.M. from Acting Leftenant Maximilian Smith, Officer aboard Her Majesty’s Ship Dormia: Dormia, off Helheim November 2, 2147. I beg leave to acquaint you, that the fleet now established in and around Helheim continue in the pursuit of the security of all navigable waters around the City. The ships and fleets under Commodore Faustus’s command have, with full Vigor and Enthusiasm, taken to sea to seek out and destroy the enemies of free and prosperous trade. It is with the highest level of professional experience and valor that our ships have triumphed over the consistent adversary. The sailors, mariners, and all persons of the fleet continue to stand vigilant over their watch, in service to their country, and in defense of our native shores. As conflict continues with the Mer, and Pirates off Helheim and Nascentia, our ships continue to pursue action, achieving victories in all parts of the hemisphere. The Fleet stands ready to retaliate with unfettered and unrestricted aggression against the Mer responsible for attacks upon Helheim’s merchant and civilian vessels. It is with the greatest urgency that the Royal Navy seeks to discover, and confound the nefarious designs of the enemy, by means of close and unrelenting action at sea, as well as the use of unwavering patrols and blockades, in order to establish a haven for trade and travel within the seas around Helheim, and abroad. I have here included a series of action reports relating to the operations of the Royal Navy, commensurate with our mission. I am, &c. HELHEIM We interrupt your regularly scheduled reports for a special homage to our brave soldiers on the sea; a yet UNRELEASED song written just for the Herald, soon to be performed by the one and only MEATBEATLES! Here is their newest single, “In the Navy!”
The Meatbeatles latest album, "Album Sex Six" is available now! EDITORIAL EXTRAORDINARY: It is with the greatest jubilation that we announce the engagement of one of our own in the fleet, Acting-Leftenant Maximilian Smith with Karliyah Branwynn. Acting-Leftenant Smith of Her Majesty’s Ship Dormia serves as the executive officer of Commodore Faustus Engleton, and has thus served in this capacity for the past two years. He is an up-and-coming officer with great promise, and it is our hope that he continues to find happiness in the service, and new happiness with his newly engaged. The Fleet welcomes Karliyah Branwynn to its family of sailors and mariners, devoted to both country, and family. Ms. Branwynn is known to be a well versed bounty huntress, and has participated in apprehending some of Sincardere’s most wanted, and most dangerous individuals. It is not a surprise that she had caught Acting-Leftenant Smith, being one of the Navy’s most dangerous junior officers. It is then with the deepest of hope that the Fleet wishes the best to Mister Smith, and Karliyah Branwynn as they navigate their way to a bright future. That’s all for this week, but stay tuned as reports from our Navy are rolling in as frequently as the tides! We hope to have a wide variety of stories for you in the upcoming weeks, so if you have any gossip or tales you think the people would want to read, or need to know; please find me in Helheims streets! This is Cerulean, and with a big thank you to our Sailors, as well as the Prestigious Meatbeatles, we hope you enjoyed the read!
Commodore Faustus Engleton, A PROCLAMATION It is with great jubilation that it was announced to the fleet, of the APPOINTMENT of Faustus Engleton to the position of Commodore, and Commander of Her Majesty’s Ships and Vessels by Sea. Commodore Faustus Engleton is heralded as the realm’s foremost maritime nautical authority, with decades of experience in sea commerce. Engleton Caravans, Shipwright & Trade, of which Faustus Engleton holds high position, is renowned for its expertise in sailing Sincardere’s seas. As Commodore, Faustus Engleton may continue to contribute his expertise in the service of the Crown. Naval-Office, October 15, 2146 A DISPATCH, of which the following is a copy, was received at the Naval Office this day, at Seven o'clock P.M. from Acting Midshipman Maximilian Smith, Officer aboard Her Majesty’s Ship Dormia: Dormia, off Nascentia, October 12, 2146. SIR, I beg leave to acquaint you, that evacuations continue from the disaster area around the City of Helheim, and that, with the continued and unwavering support of the vessels of Her Majesty’s Navy, the facilitation of the temporary resettlement of its residents is being conducted expeditiously. Throughout this trying time, the sailors and mariners of the Naval Service have demonstrated the highest of professionalism and vigor in their duties to aid their fellow countrymen, and consistently continue to meet, and overcome the challenges provided by both the disaster, and any foreign threats at sea. With the ongoing need to provision the temporary settlement in Nascentia, it has been a priority of the service to ensure that the sea remains free and navigable to vessels of commerce and supply, of which the consistent adversary, being that of pirate outlaws and rogues, seek to confound. However, with the unwavering and skillful attacks of our naval ships, the enemy was thus unable to disrupt the convoys seeking passage through Nascentia. Furthermore, our ships and vessels look to retaliate immediately, with merciless action at sea to quell any threat that so dare unlawfully provoke against fair and honest trade. I have here included a report written by myself, of the action taken place on the tenth of October, commensurate with our endeavors to defeat piracy where it arises. I am, &c. NASCENTIA Action report thereof of the tenth of October, Her Majesty’s Ship, Dormia, off Nascentia 31°15’57” by North, 18°21’38” by East It is of the time of writing that Her Majesty’s Ship Dormia had engaged in action with vessels identified to be pirates operating in the area frequented by convoys bearing provisions and of commerce. I am proud to report that the action was successful, with the pirates having fled, and that no casualties were sustained during the brief exchange of fire. Let me recount, then, the events of the action. The Dormia had been thus tasked with the escort of provisions there and to the temporary settlement in Nascentia, when at approximately nine o’clock, several sails bearing pirate colors bore down upon the rear-most vessels in the convoy, one in particular, the cargo ship Albatross, hoisted her signal of distress which we quickly received aboard the Dormia. The alarm was given, by myself, being at the time, the officer of the watch, to beat to quarters, at which time the crew made hasty preparations to clear for action. I had then made clear my observations to the Captain who had been roused by the alarm. At his command, we then raised our ensign, and prepared to wear ship. Having cleared for action, we approached the axis of battle, where we identified two pirate vessels, one cutter, one gunboat. At the time, the Captain was keen on closing into action, as the pirates held the weather gauge, and wanted to come about as soon as we passed abeam of the enemy vessel. Our eagerness to close into action seemed to have provoked fear in the pirate gunboat, which promptly turned about to flee, with the cutter left to engage us in single action. Command of the gundeck fell to me, and following the order to run out the guns, we fired our warning, putting a shot across the pirate cutter’s bow. Our warning was not heeded, and close action soon followed. I had given instruction to the gunners to aim for the masts, as it was my intention to disable her, so that she may not take advantage of the weather gage, and should we asymmetrically cross the axis of battle to give enfilade fire from our batteries, she would be unable to effectively turn to reply. With our course set, and the battle joined, I, having been ordered by the Captain, commenced firing, the pirate cutter replying in kind, as we exchanged initial broadsides. Fortunately, the fire we received was mostly inaccurate, and ineffective, whereas our gunners performed with exceptional professionalism in properly ranging the target, landing several hits to both the rigging and quarterdeck of the pirate cutter. Following the initial exchange of fire, the captain ordered our ship to come about to the wind, and pursued the continuation of battle with the pirates, however, having received our fire, the pirate cutter, bereft of fighting advantage, made no attempt to continue the engagement, and fled. Not wanting to leave the convoy in pursuit, the Captain ordered the Dormia to return to the formation, and any damage or casualties to be assessed. I am pleased then to report that the crew had acquitted itself most courageously in the face of the enemy, and demonstrated the professionalism of the Helheim Navy. Signed, Maximilian Smith, Acting-Midshipman This day, the tenth of October, 2146. A list of those vessels Taken or Destroyed by the ships commanded by Commodore Faustus Engleton, between the 8th of October and 15th of October, 2146. SUNK Ships of the Line: 0 Unrated sloops, cutters et al.: 0 CAPTURED Ships of the Line: 0 Unrated sloops, cutters et al.: 0 (Signed) This week in pursuance of the Queen’s Pleasure, the following sailors and mariners of Her Majesty’s Fleet were sworn into Naval Service, viz.: Maximilian Smith
Voren Marwood Rodney Madrigal Renata Ramirez Sincadere Summer 14/10/2022 Editorial. Forgive our silence dear reader. I know you have missed yours truly, and are probably pacing in your dwelling worried sick about our well being. Worry not, for the Cabbala Chronicles bloody heart still beats. We just needed to shake the lethargy out of our dark soul and press on to bite you with tender words. And speaking of bites, gore, and blood. Surely you had witnessed the fleeting beauty of the Blood Moon. It began with a chant that echoed across the caves. At first we thought it was a slave strike, at the very least, the practice of certain tuneless bard. But alas, we were mistaken! A procession of witches roam across the caves, one by one they gather shrouded in an eerie light. Devious little enchantresses prowling around at night. They thought they were alone, and their secrets warded from prying eyes. But they did not know the depths of our depravity, nor that we got brand new lenses to watch from afar. Besides ogling the sway of their magical hips and the mystical wobble of their teats, we witness the summon of the most delightful crimson moon… what a night that was... its vicious red light bathing us all… To some it was Sloth the sin that stuck on their souls, to others it was Rage. Pride took over the humblest of souls, while Greed and Gluttony ran rampant devouring most in the dark… but… if I must crown one as the greatest one… I will say it was Lust, the sin that reigned supreme. Just ask Dinnin, the poor demon-fiancé whose ball sack swelled until it kissed the cold stony floor. Oh how he begged for release. Pouncing naked on our dear Archon, trying to impale the faun with his painfully engorged phallus. In haste the Archon parried his meat with her shiny dagger, demonstrating her proficiency in the art of fencing. What a marvelous sight for those who love the sport. We were about to enjoy quite a wholesome show when he was so pointedly removed by Ashley’s martial art skills. The demon landed at the feet of the Keep and that is when disaster truly struck. Oh the horror, Oh the terrible sight, the keep had been ravaged and the throne room in blood most certainly tagged. The Archon screamed in ire, and no not like a little girl, and for once we witnessed her tail hackle with sheer wrath. Poor the fool that caused this slight. But before you gasp, dear reader, know that Sherlock Shroom was on the case, the young Aconitum Mooncroft-Arestegi-Lionheart the Third! Homebrewed student of the College of Obscure Arts wasted no time… he promptly studied the crime scene with ease… from the lettering of the words, to the damn crows that flew over the corpse… when the detective work was done, he turned to the Archon and spoke… “Tis elementary your fauness”... he paused for dramatic effect... “the criminal had left a calling card”. You may wonder about the outcome... wonder no more, we in the Cabbala Chronicles know it all. Dear reader, you should count the dwellers in the caves. Look left and right… Pay attention and notice that dear friend that suddenly has been missing for a while. Yes, you would not be wrong… for if you notice someone long gone... you have found the culprit and need to seek no more. Take heed of our Editor notes: be wise and on this matter poke the Archon no more. And since we have mentioned poking, we shall also mention pecking. Our sweet raven voiced bard Ashley the Great, had risen to the ranks of nobility and now calls herself the one.. the only.. the mighty.. Queen of Chickens! For you see, she had taken poultry farming as a hobby on the side of her main very serious job. Perhaps it will be smart to pay her in corn if she comes to collect any business tax. But beware, be respectful, and honor her cluckity cluck cluck ass. For it is said she owns a devil chicken that actually pecked the Jade Empires pride. I would not want to leave you before reminding all of you, my dear cave dwellers, about the election that is soon to come. Yes it is that time already, a time for solemn contemplation of the future of our home… and yes! a time to lean back and enjoy the wildest of debates… best of luck to the contenders, may they sharpen their daggers and hone their claws. Tis rare for us to leave the comfort of our secure facilities, but ever so often we are compelled to do so. And we could not let pass such a marvelous opportunity when we received the most cordial invitation from no other than the Archon of the caves. An engraved scented card inviting us for some pastries and tea. What to wear for such an evening, we found ourselves quite baffled, and with no clean clothes. Never before we had been invited behind the veil of the high dark court. But not letting fear conquer our wits, we managed to get in touch with an expert on fashion and design. A dress by the legendary fashionista Kai, would become our only armor for this night. Oh how graceful the faun was when she welcomed us into her fruity scented office… we knew she was a veggie, but never thought she had a thing for ripe perfumed oranges. Matter not, to each its own, happily our fan would keep our nose fresh while we begin to discuss. What did we talk about? you may ask… well dear nosy readers, mostly about art. The head of the Cabbala was quite a well lectured host, delighting us with the most fascinating of talks… Beware those in the caves, apparently she had decided to meet her dwellers one by one. So if you could, help the busy fluff butt, and head to the Keep to say hi.
And as always, dear reader, sleep with one eye open. - R. Hangfire Hello my dear readers! The Helheim Herald is recently undergoing some staff changes, and we are very eager to be able to give our citizens everything ranging from vital changes in our Kingdoms political sphere, regal tales of our fellows accomplishments- and all the juicy gossip you can imagine from the three main factions of Sincadere! But, let’s not get ahead of ourselves. We have a lot of new and exciting things to share with you!
It would be rude to start without letting you know ‘who’ it is that is acting as a story-teller as you read along! I am Cerulean, a Priest of Desna. I arrived in Sincadere a month or so ago and quickly found myself aligned with the Basilica due to their open acceptance of appropriate faiths and sense of community. As a Desna, there are few things we hold as sacred as friendship and family, so to see such an accepting group of the Faithful coming together to cherish and learn from each of our Gods and Goddesses was something I HAD to be a part of! Sir Ralathos was very inviting, despite my lack of citizenship when I had approached him. Such kindness does not go unnoticed by we Desnans! I am going to do my best to get you the hard facts of everything that occurs, for only the truth may set you free! I am hoping you will all enjoy reading the stories I pursue and the leads I follow as much as I enjoy writing them and meeting all the different personalities that call our lands home. I hope to be able to dive head first in order to get you dear readers the most accurate information as possible! For this week's issue, we are going to focus on some rumors concerning our dear city; as well as the tale of Helheims up-and-coming groups, guilds, and citizens! Upcoming issues will explore the hottest rumors, as well as exclusive interviews with Helheim’s nobility and upper-echelons. If you are looking for a detailed account on any and all issues that pertain to the lovely city of Helheim, look no further than the herald! I had a unique opportunity to have a one-on-one conversation with Helheim’s Master of the Hunt; the head of the esteemed clan House MacLeod! When I had first heard of the young huntsman and met him during the night he led us into the Woods to keep the monsters at bay; I was under the impression that the handsome fellow would be quite the stone-cold play boy. The man is quite the daunting figure, clad in a presence you’d have to see for yourself to believe! Yet how did my estimations of the man hold up? Is he indeed the stoic figure we are use to seeing at the head of Helheim’s battles with the darkness, or is there more to him than meets the eye? Well, read for yourself! Our first questions to the young-upstart were simple ones, Who is he? How did he find himself in Helheim; Who exactly are the MacLeod’s and how did they become a reputable family of Monster-Hunters? "Me name is Vigil MacLeod. I am th'last survivin' son and heir o' Clan MacLeod. Fer generations, Clan MacLeod devoted themselves tae th'documentaiton, study and slayin' o' supernatural 'n occult creatures that prey upon mortals." He explained. "I am th'Huntsmaster o' Helheim, as well as th'Chief o' House MacLeod, which is one o' Helheim's unofficial Households." Our dearest Vigil went on to explain that it is possible te MacLeod’s have crossed paths with Helheims borders before, but was unable to confirm if any of his ancestors had also called the city home. Regardless; it is clear that this lineage values honor, responsibility and the safety of those they care about. Unfortunately for our dearest Huntsmaster most of his family's history was tragically lost when he was young. Despite the misfortunes that have occurred, he remained devoted to their teachings and continuing the MacLeod legacy. I have to say; and by the end of this article you will likely agree, Vigil Macleod is quite the noble soul. There are few souls stalwart enough to remain devoted to protecting the meek when faced with so much hardship; This young-man being one of them. As for why he chose Helheim, or rather it chose him if not for a long line of sweat and blood poured into her streets? Well, he gave an answer I as a humble servant of Desna resonated with: "I just sort o'... Well, I just sort o' happened upon Helheim, I suppose. That's th'best way tae describe it." Fate, and whichever god or goddess you believe governs it, has a way of putting you right where you need to be, or in our case where one is most needed. While it may not be the exciting possibility of the MacLeaods having been protecting our city for generations, there is merit in being the first of the bunch. Furthermore, as you are likely aware our Vigil has already taken a hands-on approach to our cities defense not once; but twice now. Hunts he detailed and explained in this very interview! Yet, if they were not an already established clan in Helheims nobility; who were the MacLeods? How did such a unique lineage come to be? Well, luckily for us our Vigil was able to recall his family's history without the primary source accounts! A tale of heartbreak, struggle; and the rejection of divinity. Vigil explained his families saga as follows: "Well, accordin' tae Legend? Th'first MacLeods were part o' th'Tuatha Dé Danann, which translates roughly tae "Folk o' th'Goddess Danu". Th'story goes that one such individual fell in love with a mortal, howe'er said mortal was slain by Barghest. Thus this Tuatha Dé, in his grief, opted tae live among th'mortals. Th'last words they muttered before leavin' th'Otherworld is our clan's motto." He breathed in. "Gu bràth a' sealg na h-oidhche. Fore'er Huntin' th'Night." He paused for a moment longer, before shrugging. "This is just legend, though. Th'more likely story is that monsters kept on causin' grief fer villages. Lycanthropes would attack travellers, trolls would eat livestock, demons would bring havoc and chaos... /Someone/ had tae t ake up th'responsibility o' protectin' those who couldn't protect themselves. Thus me family swore tae do so." There you have it folks! The tragic tale of resolve and hardship that brought this paradoxical figure to Helheim. Who’d have thought a long line of apparent mortals could potentially have connections to such a legendary figure, as well as shouldering an age-old vendetta against the worst of the worst that stalk Sincadere. I don’t know about you, but I feel much more confident in our cities chances of thwarting the Creatures of the Night with such a committed man leading our efforts from the front lines. How does our man do it, you wonder? Well, he gave us quite an inspiring explanation. "We're Humans. Whot we lack in supernatural abilities, we make up fer in grim determination and resolve." Unless you live under a rock (Looking at you, Cabbalans!) You would have heard of Vigils recent exploits. Going head-to-head with the nefarious members of the Crimson Fang, as well as hunting one of the most sinister creatures one can encounter along the dark woods; a Wendigo! How did our Vigil fair against these threats, and which left a bitter taste in his mouth? The answer was given from a point of reason that dismissed any preconceptions I had of this man being a cold-hearted brute who simply took joy in the hunt. "... I /believe/, that ultimately? Th'Wendigo was th'greater threat as opposed tae th'Crimson Fang. Y'see--- Th'Crimson Fang, while formidable and numerous? They can be reasoned with tae a degree. They have loved ones--- Or th'closest thing their ilk has tae love. They have individual goals, aspirations, desires that go beyond eating, fucking and killing.... But that Wendigo?" He gave a firm exhale. "It was a creature without allegiance. A beast that was driven by naught but ravenous hunger alone. If we had failed tae stop it, it would move on tae th'next kingdom, and th'next. Th'Wendigo was a threat tae Sincadere as a whole, while th'Crimson Fang cared more fer those that wandered th'Forests alone." I know for some it is all too easy to forget our rivals beneath the ground are living beings with emotion, compassion; and even fears. Despite what some of our more Zealous comrades claim, the Cabbalans are not all unthinking brutes. They can show mercy, or even restraint if given the chance to prove even they possess a bit of light. A creature such as the one who terrorized the woods without reason? Not so much. While I am sure there are others who share my pity in the potential humanity that was consumed by the creatures metamorphosis; such a threat could not be left to continue in its wanton destruction. If you learn anything from this week's issue, I hope you can learn to appreciate your fellows; as Sincadere has proven time and time again that even the most loved or kind-hearted souls can fall to malevolence under unfortunate circumstance. While the young Huntmaster was unable to salvage that humanity, even he was able to choose a less definite end for the poor soul. How you may ask? "Wendigo are created when a Human is driven tae a point o' starvation, where they are forced tae eat th'flesh o' their fellow man. A Wendigo's spirit possesses them, 'n turns 'em in tae a ruthless beast.... It is possible tae imprison those spirits though, which I was mercifully able tae do." Not only is our Vigil a skilled tacker and foe of the dark, but a man who possesses the know-how and empathy to not lose himself in the moment. Able to choose the potential of salvation over the slaughter of a potentially salvageable soul, this was another point in the interview where one can see that Humanity is a fire burning bright in MacLeod’s soul. It’s not wonder that he has gotten to where he is, and is able to stare into the abyss without losing himself to madness. Yet not all possess the skills or drive that Vigil has honed. One man cannot defend us all, so how does the Huntsmaster plan to ensure all who may not be so fortunate as to have him save them in their moment of need have a fighting chance? Well, our dear Huntmaster is aiming to give training to all who are willing, as well as actively recruiting new members to the MacLeod Hunting Party. "Me plans are tae host lessons fer Helheim's populace. Educate them on how tae best handle supernatural threats. TH'more folk arei nformed, th'easier it will be fer us as a kingdom tae deal with that which would prey upon mortals." I for one am eager to learn under Vigil’s tutelage. Not only to better my own chances of survival, but to see how such a skilled warrior fairs in a more personable setting. Fighting beasts is grim enough; but teaching those without experience to be able not to freeze when the time comes? While it may seem daunting, I am confident Vigil will take the steps necessary to ensure that we as a city are not only equipped with the knowledge needed to defend who and what we hold dear; but to possess even a fraction of his nerves when staring the most grim of eyes face-to-face. We spent a lot of time speaking on the facts and tactical knowledge the man possesses, but surely such a specimen has more going on than just his war with darkness. Who is he outside of his profession, and what bonds has the man forged while living amongst us? We at the Helheim even had the chance to learn more about his personal life. If you are curious to know what Guilds you can expect to see Vigil assisting, or if you have a chance of snagging the young bachelor for yourself; then don’t put this article down! The Herald has the answers you seek! When asked what groups Vigil stands behind, I was pleasantly surprised to see all the big names; "Th'Shadows o' Helheim, th'Basilica, and th'Black Tusks?" He asked. "Those three guilds, and th'men in charge o' them, are admirable. I would fully endorse them. Granted, th'Tusks can be a bit rowdy. Their customs might come across as outlandish. But..." He cracked a grin. "All three o' those guilds, and th'men leadin' t hem, act in th'interest o' Helheim. They've th'support o' House MacLeod in all their endeavors, fer as long as they continue tae put Helheim first." If you needed further proof that our Vigil is able to distnguish “evil” and “non-human” then those of my brothers and sisters who call the Tusks home can put their worries to rest! With such a kind endorsement, Vigil has once again proved himself not only able; but caring towards all who call Helheim home. Yet I know there are readers who have patiently waited to see if our Vigil is single and ready to mingle, however I would caution those who expect the mans heart to be of stone to take a closer look. I for one had went into this expecting to meet quite the charmer with a varied number of partners amongst his burly arms, and yet the truth was perhaps more heartbreaking than his own clans history. I warn those who read on to have a handkerchief ready, as this is sure to rattle your heartstrings! Vigil fell silent, his expression turning to one of shock. His face actually seemed to go pale. Gradually, however, that expression of his went from shock, to one of sorrow. "... There are. Though they don't wait fer me. I wait fer them tae return." He admitted softly, as he came to cradle his left arm. ".... There are two women who I love above all else. THose bein' me then-Wife, Nora MacLeod, as well as Tsuiteru Akira, me partner.... And aye--- I am aware, havin' two lovers is a bit o' a tabboo. But I can explain." He breathed in softly. "Nora... Me beloved Nora. I met her years back. WE travelled taegether, huntin' that which lurked in th'dark. There came a time where I was forced tae cut off me left arm in order tae save her. E'en now I would do so in a heart beat. She was actually carryin' our child in her womb when we arrived here. But.... Circumstances beyond out control forced her tae leave Sincadere." He paused. "And Akira.... TH'daughter o' Derizael and Tsuiteru. She, she made me feel loved again. [13:45] Vigil MacLeod: She supported me. Brought out th'best in me. But her father--- TH'Emperor o' th'Jade Lotus Empire, refused tae approve o' our relationship. Fer I am but a Mortal, and she was a Dragon. I would die in due time, leavin' her with no one. Like Nora, she had tae leave Sincadere fer reasons beyond our control." He fell silent for a few moments longer, coming to look at the ground. ".... I long fer their return. I genuinely do. But more than that? Beyond seein' them again? Whot I want most is fer those two women tae be happy, where'er they may be..." Who’d have thought that a man who seems to take the hardships of battle right on the chin could carry such an open, yet battered heart on his sleeve? While I originally wanted to follow this question up with his thoughts on the Cabbala and the Jade Lotus, I believe this painted a rather clear picture. Sure, the Cabbalans prove a constant nuisance toward both factions; but only one has directly denied the most wondrous of human emotions. While I may be mistaken in this assumption, I am willing to bet Vigil has more sympathy for those who act in accordance with their nature than one so cruel as to deny the prospect of true love. Those who wish to court our Huntsmaster take note; There is a soft interior hidden beneath that grim visage! I couldn’t help but ask; and somewhat regretted it as well, due to how quickly this upbeat discussion left me mourning the mans troubled life; What is up with the eyepatch? Was it robbed of him from some grand hunt with a nemesis, or perhaps hides an arcane secret that grants the otherwise human vessel his prowess? If you thought our poor Huntsmasters love-life was rough, Batter down the hatches! This next story is quite the grim one, yet I believe further shows just how suited our boy is for his line of work, and will quell any doubts one may have on his tenacity. "... I was a boy when I lost everythin'. A boy o' eleven years old, when a great host o' Demons marched upon Glenkirk. On that night, I saw everythin' I cared fer put tae th'sword, 'n burned tae ashes. I, and some other children, were taken as captives. Tae be broken down mentally 'n used tae summon a greater Demon." He sucked in a gentle breath. "Me Gaoler was especially cruel, y'know. Took great delight in torturin' me. At one point, such torture came in th'form o' a thin blade bein' put through me eye. Not deep enough tae slay me, naw. But enough tae cause me unspeakable agony." He came to touch at his eyepatch. "... They broke me, a'ight. But not in th'way they wanted. They wanted me tae become catatonic with fear. But as that year o' torture continued, all I felt was rage. Sheer rage, tae those who took me world from me. I was twelve years old when I slew me Gaoler. I lured him in tae me cell, and when he leaned down tae see if I was alive? I lunged fer him. ME teeth found his throat. I tore his windpipe out." It’s important to remember that in a world of Werebeasts, Wendigos, and sinister beings of other realms; that sometimes the most dangerous and wicked of souls are human. Who’d have guessed of all the species and opponents our Huntsmaster has thwarted, it would have been his fellow man who left the greatest scar? For those of you who fear how this impacts his emotions, or that this week's article is going to leave you with a bitter taste stuck upon your lips; Raise your chins up high! For our Vigil has a word or two to tell you, and those who fear the future to come: "You don't /get/ tae give up." He allowed those words to linger in the air for a time. "Givin' up? Curlin' up and just dyin' when all is lost? Y'don't /get/ tae do that. And I will tell ya why; Because there are those around love ya fiercely. Whether they are here in th'present, back in th'past, or no longer among th'livin'? There are individuals who depend upon ya. Who love ya above all else. Tae simply give up, is th'greatest betrayal o' their trust. Th'greatest insult tae their investment in ya." He stood himself up straight, holding his head up high. "It isn't gonnae be easy. It is /ne'er/ easy. There will be pain. Physical. Mental. Emotional. Y'will have nights where yer lookin' down at yer knife, with th'idea o' openin' up yer own throat will become more and more appealin'. And at th'desicive moment? At yer [14:09] Vigil MacLeod: absolute lowest? Y'will remember those dear tae ya. Y'will remember how they made all yer grief, and pain, have /meanin'/ through th'happiness and joy you've experienced with 'em." He remained silent for a moment longer, before finally concluding. "WIthout pain, joy is meanin'less. So endure that pain. Endure th'absolute /worse/ that life can throw at ya. Because that is how you come tae appreciate th'good that life has tae offer." Sometimes it’s a firm hand we need, most times it is tough love that gets through where kind-hearted words or white lies fail. So, for my dear readers who struggle in the face of darkness, and those who wonder how one can ever face such horrors and move forward? Vigil has given you your clear answer. Life is a package deal, and for every storm there must be a rainbow. While times may look grim, and the future of Helheim remains uncertain, we must persevere. For those we hold dear, and those who will walk in our place tomorrow, we cannot afford to quit or wallow in fear and misery. There you have it! The Herald’s exclusive interview with Vigil Macleod is only the first piece of our upcoming stories, and a promising example of how we as a city will never surrender so long as such headstrong fellows walk alongside us. This is certainly a lot to take in, so tune in to our next article where we will deep-dive into rumors surrounding our city, as well as the exciting stories of our Queen and the other nobility! May the winds always blow favorably upon you, and may Desna and the Four continue to smile upon us all! |
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